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Re: [Fwd: Steel tech and weapons]
Jevan, Kevin and I had a relatively productive conversation on steel
tonight. I think we came to a somewhat mutual agreement on the fact that
steel weapons should not give a bonus to hit. Damage is acceptable,
however. This makes them be a bit better than iron, and yet not devalue
the once enchanted weapon. Some people would bring up the point that they
would do less damage if the person you are attacking is wearing a higher
grade of metal armor than the metal in your weapon, but this is not true.
Hypothetically, say a person with a steel weapon is attacking someone in
adamantite armor. I feel that the qualities of the weapon versus those of
the armor balance
each other out in that the adamant armor is much harder to penetrate no
matter
what weapon you are using. Just to make it a standard rule, I'd also like
to have it stated in an errata that the damage bonus will only be added to
edged weapons that do 1d6 of damage or more. A short, piercing weapon
such as a dagger or shank will have no extra effect if it is made out of
steel as opposed to iron. Obviously, there will be no bonus damage on
blunt weapons.
Joel
P.S. Let's hear some replies, please. Jevan has been bitching about this
for awhile, and I think me and Kevin are the only other players that have
taken to replying to the group.