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RE: exc. stats



-----Original Message-----
From:	Kevin Collins [SMTP:kcollins@bilbo.bio.purdue.edu]
> 
> Perhaps, but you must realize that sets a precident.  Why should that be 
> limited to combat mods now.  If I have a lizard with exceptional Agilitiy, 
> why can't I buy up my Agility based skills 4 higher then anyone else?
> 

I have no problem with allowing people with exceptional stats to purchase
their skills higher than normal.  After all, they are "exceptional".

IIRC, exceptional/inferior stats only changes the number of
dice rolled for stat checks, right?  In that case, I could back
a proposal for allowing +/-2 to skill caps for each rank of
exceptional/inferior stat.  That would even be consistent
with what I was talking about in my last post about adjusting
the caps for mods based on exc/inf stats.  Other thoughts?

Lyle