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Re: parrying or Multi Skills
> > >
> > > Maybe because it makes life harder for the GM?
> > :)
> > > I agree to that, but it is the best way for the
> > > players. Also makes combat more simple ...
> >
> > ??? I don't understand these statements. Can you
> > provide examples of why
> > it is the best way (best meaning simplest? please
> > define best also) and
> > also why it makes combat more simple.
> >
> > My counter arguments so you can address these in
> > your elaboration:
> >
> > If I roll on the offensive round and determine that
> > I'm just adding +4
> > to my CDV on my defensive round I just tell the GM
> > my CDV is 4 higher
> > than normal. Pretty simple.
>
>
> Realy, What if one round you less init. and the next
> made it. Does the +4 go to the next defensive round or
> does it go away unless you make the die roll again?
> Please elaborate:)
>
> If on the other hand I
> > have to roll dice
> > then I slow the game down and I have to consult my
> > card for my skill
> > level.
>
> It best for me. I do not have to remanber if the
> player added to his CDV or by much. The new player
> have less to learn. To many of the new players under
> me, were never told the you can use combat skill far
> anything other then mult. attack. Gear-ted 99.9% of
> the time mult is the "BEST" way to use the skill.
>
>
Just my additional 2 cents worth. How often does the GM even try to
remember all 12 players' CDV? Correct me if I am wrong but doesn't the
gm most often go "does a 22 hit"? That way the player remembers if he
rolled defensive skill to give an extra CDV (Yes this requires player
honesty, but really just about everything does)and the GM doesn't have
to remember a bunck of extra stuff.
Now my 2 cents on some other comment in this thread:
The plus for a defensive maneuver ONLY works for the NEXT attack not all
attacks on the next round. I mean it is the equivalent of a precise
attack which only works on the next attack not the next five multi
attacks! (working on the first is usually helps a lot anyway because a
miss on the first swing of a multi attack blows the subsequent attacks
anyway).
-Kris