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Re: torture
> From steve@virtual-voodoo.com Thu Mar 9 11:11:08 2000
> Subject: Re: torture
>
> And of course you can do this same thing at rate 2 as you could at
> rate 50. If its pure roleplaying then the player will always be able
> to interrogate people even if the adventurer could not. A good
> roleplayer won't push this limit, but a lot of others will.
>
> A lot of skills should be roleplayed out. The roll just determines
> if you were successful. Make the skill "interrogation" and then
> let the GM assign a die roll based on how good a roleplaying job
> the player did. I realize that rules encouraging roleplaying are
> frowned on, but are the worth considering? Or just make the skill
> and lame players will roll dice, and good players will roleplay
> and then roll the dice.
>
> -Steve
>
My most successful interrogation involved no dice rolls against the subject.
Gustav was attacked by two people. He slaughtered one in one round, and told
the other to surrender. The other guy did. Gustav then started asking questions
from the guy, and told him not to lie, because he had a Tarus magic item that
told when someone was lying. The guy spilled his guts. (figuratively)
Afterward, the GM asked me if I had such a magic item. I said no, but the
guy didn't know that.
-Sean
- References:
- Re: torture
- From: Steve Ames <steve@virtual-voodoo.com>