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Re: Nexus-remove



In a message dated 99-10-04 23:03:39 EDT, steve@virtual-voodoo.com writes:

<< Its bad form. Always. As a GM we always have to set a higher standard
 than we expect from players. Playing your dead adventurer as an actor
 removes some of your credibility. Actually... that applies to your
 retired adventurer as well. Or hell, your adventurrer period. You, as
 a GM, should never use your own adventurer in a game.
 
 If for some reasons that other adventurers bring your adventurer into
 it (in circumstances where "you can't find him/her" don't work)... its
 best to play your role and get someone else to GM that piece. If thats
 not possible then do what you must but downplay the hell out of your
 adventurer less you risk credibility.
 
 Just my $.02. Thanks for listening (reading?)
 
 -Steve >>

I have to agree with Steve about this.  It has always been my impression that 
a cardinal rule of GMing is you never use your own charactors, active, 
retired, or dead.  Brandon ran not only his dead charactor, but Father 
Warrick, who is, and correct me if I am wrong here, an active charactor of 
his.  True, he didn't do anything, but he was run as the hook of the 
adventure.  The one time S'lar, my own charactor, was used as an adventure 
hook, the adventure was run by Andy, not by me, and I played another 
charactor.  In that adventure, I gave Andy permision to use S'lar in order to 
complete a plot line that had been started some time ago in which S'lar was 
active.  I did not run any part of the adventure, and at no time have I ever 
used S'lar, or any of my other charactors, in my own adventures.  It's just 
bad form.

Mike B.