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Re: Nexus-remove
In a message dated 99-10-04 23:03:39 EDT, steve@virtual-voodoo.com writes:
<< Its bad form. Always. As a GM we always have to set a higher standard
than we expect from players. Playing your dead adventurer as an actor
removes some of your credibility. Actually... that applies to your
retired adventurer as well. Or hell, your adventurrer period. You, as
a GM, should never use your own adventurer in a game.
If for some reasons that other adventurers bring your adventurer into
it (in circumstances where "you can't find him/her" don't work)... its
best to play your role and get someone else to GM that piece. If thats
not possible then do what you must but downplay the hell out of your
adventurer less you risk credibility.
Just my $.02. Thanks for listening (reading?)
-Steve >>
I have to agree with Steve about this. It has always been my impression that
a cardinal rule of GMing is you never use your own charactors, active,
retired, or dead. Brandon ran not only his dead charactor, but Father
Warrick, who is, and correct me if I am wrong here, an active charactor of
his. True, he didn't do anything, but he was run as the hook of the
adventure. The one time S'lar, my own charactor, was used as an adventure
hook, the adventure was run by Andy, not by me, and I played another
charactor. In that adventure, I gave Andy permision to use S'lar in order to
complete a plot line that had been started some time ago in which S'lar was
active. I did not run any part of the adventure, and at no time have I ever
used S'lar, or any of my other charactors, in my own adventures. It's just
bad form.
Mike B.