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Re: John's stuff



Joe,
	If I remember correctly when the whole thing happened you contacted
one of the people on the City using your Mindspeak. You got bad news and
they wanted out. I seem to remember that you couldn't get to them and since
the City only had so much in the way of supplies they would be dead by
now.
							Greg

> From: Joe Gregorovich <delmar@ameritech.net>
>
> There is at least one inhabitant in the sky city, I put him there as a
> character action under Dan. How did the others die???
>
> Greg Mowczko wrote:
> > 
> > > From: Wright Frazier <khelek>
> > >
> > > How do you hold it?  Fairly easy, establish a base on the other end of each portal.
> > > Further there is still the sky city inside to house the garrison at.  Just keep
> > > a small group at each portal exit then keep patrols ranging around the other side
> > > and it wouldn't be that hard.  And with the trade benefits you'd get of being
> > > able to contact all those other worlds, it would be SOOOO easy to pay for
> > > all the soldiers.  It'd take a few thousand guys, but it is certainly
> > > doable by someone serious about the matter, as any nation or city-state
> > > bent on becoming a nation would be willing to commit.  Or a trade city
> > > with a shload of money could do it as well with mercenaries.  *shrug*
> > > Hell, one of the worlds might contact a hive of intellegent insects who
> > > just breed the warriors.
> > >
> > > Wright
> > 
> > Ahhh I have time to post about this ( which no one else has followed up on).
> > While the sky city maybe inside the portal there is no way to get on or off
> > of it. All the inhabitants that were there died. There is no INSIDE the
> > portal per se. You have the flutist play the tune and then you step through
> > and appear on the other side. It would have been really nice if the Nexus
> > was actually a nexus and not a doorway with multiple exits. I picture a
> > nexus as a pocket dimension that has doorways to other dimensions all
> > connectiong to a central hub of paths to the other doors.
> > 
> >                                                         Greg
>