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Re: John's stuff
How do you hold it? Fairly easy, establish a base on the other end of each portal.
Further there is still the sky city inside to house the garrison at. Just keep
a small group at each portal exit then keep patrols ranging around the other side
and it wouldn't be that hard. And with the trade benefits you'd get of being
able to contact all those other worlds, it would be SOOOO easy to pay for
all the soldiers. It'd take a few thousand guys, but it is certainly
doable by someone serious about the matter, as any nation or city-state
bent on becoming a nation would be willing to commit. Or a trade city
with a shload of money could do it as well with mercenaries. *shrug*
Hell, one of the worlds might contact a hive of intellegent insects who
just breed the warriors.
Wright
>
> >
> >That centralization is what makes it so valuable. Instead of taking
> 300 sites
> >with other world portals...now you take 1. That just screams "Take
> me!".
>
> It also makes it tremendously difficulty to take. How does one prepare
> to take and hold the nexus when they don't know who or what on the other
> side of any one of a number of portals might get thouroughly pissed off.
> Any hostile force that takes the nexus as a military jumping off point
> is going to face reprisal from within the nexus on a collosal scale.
>
> I agree something needs to be done about it. It should be something
> better than one of the tired old "Dragon Gaurdian from the pits of Hell"
> cliches, and the current solution of a small squad of T'orites isn't
> going to cut it either. I've been thinking about it, but I haven't come
> up with any good, original ideas yet. It has the potential to be
> entertaining, but it won't be easy to do without coming out as cheese or
> worse.
>
> Brain hurts...must have...caffeine...
>
> Later,
> Rick
>
> >And with something like the prize that the nexus offers, unlimited and
> free
> >access to anyone through 1 point that you can control...you just gotta
> do
> >it if you have the means. The rewards are just too worth while.
> >
> >re: doing it piecemeal...I agree completely. I can easily see it being
> >gimped by people dicking around with a whole series of adventures
> >that change big details on of the 'campaign'. Or the sudden out of the
> >blue adventure is 'riding to the rescue' type thing.
> >
> >It has a bit of potential to be quite cool, but it could also quite
> >thoroughly suck if the plan got made and then changed in the end on
> someone's
> >whim.
>
>
> >
> >Wright
> >
> >
> >
> >
> >
> >****************************************************************************
> >Repercussions?!? Repercussions?!? We are the Purdue Fantasy Club, we
> don't
> >need any STEENKING REPERCUSSIONS!!!
> >
> >Why any moreso than before the nexus? There aren't any MORE portals in
> a
> >100 met area, they're just centralized. Any big baddies wanting to
> come
> >through from the other end end up in about the same location as pre
> nexus,
> >save that they can't sneak up now ... there's only one door to watch :)
> >
> >As far as taking Lojem Isle to control the nexus, again, you would have
> to
> >take/control the whole island to control all the portals on the island
> (much
> >as before)
> >
> >Finally, yes, military occupation to take over the nexus would be a
> neat
> >plotline ... and if a GM decided to pull it out of his ass on the fly
> >Saturday night he should be cudgeled. Get a platoon of GM's going and
> work
> >it like a plotline, not like a bunch of scattered 1 shots. Do it
> right, or
> >don't do it.
> >
> >John
> >****************************************************************************
> >
> >
>
>
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