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re: John's stuff





That centralization is what makes it so valuable.  Instead of taking 300 sites
with other world portals...now you take 1.  That just screams "Take me!".
And with something like the prize that the nexus offers, unlimited and free
access to anyone through 1 point that you can control...you just gotta do
it if you have the means.  The rewards are just too worth while.

re: doing it piecemeal...I agree completely.  I can easily see it being
gimped by people dicking around with a whole series of adventures
that change big details on of the 'campaign'.  Or the sudden out of the
blue adventure is 'riding to the rescue' type thing. 

It has a bit of potential to be quite cool, but it could also quite
thoroughly suck if the plan got made and then changed in the end on someone's
whim.

Wright





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Repercussions?!?  Repercussions?!?  We are the Purdue Fantasy Club, we don't
need any STEENKING REPERCUSSIONS!!!

Why any moreso than before the nexus?  There aren't any MORE portals in a
100 met area, they're just centralized.  Any big baddies wanting to come
through from the other end end up in about the same location as pre nexus,
save that they can't sneak up now ... there's only one door to watch :)

As far as taking Lojem Isle to control the nexus, again, you would have to
take/control the whole island to control all the portals on the island (much
as before)

Finally, yes, military occupation to take over the nexus would be a neat
plotline ... and if a GM decided to pull it out of his ass on the fly
Saturday night he should be cudgeled.  Get a platoon of GM's going and work
it like a plotline, not like a bunch of scattered 1 shots.  Do it right, or
don't do it.

John
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