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Re: Rougtero Vivocefo




I disagree with most the part of making an actor into general use if
it is an important one.  Actors should be run only by those who
create them, unless they are specifically created for general use.
Several Gm's won't even bother to read the writeup on the actor and
will do things the actor would or could never do.  That is crap.  
Important actors (including retired players) should be run by folks
who have a good idea what that actor can do.  It makes the actor
consistant and prevents stuff of the actor suddenly tossing around
black beams of death or handing out dozens of magical items to
players.  Note: I've seen both of these done on more than one
occasion.

Wright

> 
> My view on this subject has always been simple. When a player wants to 
> become an Actor, the relinquish control of the character to the GM pool. If 
> an adventurer becomes high priest, then the player must control all his 
> interactions, or must decide to allow him to be made into an actor. Its not 
> fair for an adventurer to have his actions decided by a GM, and certainly a 
> player will get angry about this happening.... So the player of the 
> adventurer becoming High Priest must either run him as a high priest and be 
> the one responcible, delegating his authority to lower priests when he cant 
> be there, or allow him to be Actorized, creating a good writeup and 
> allowing the GMs to use him as an actor.... Regardless of the consequences 
> to the resulting actor.
> 					Dan
> 
> 
> -----Original Message-----
> From:	Rick Myers [SMTP:leviathan_60@hotmail.com]
> Sent:	Wednesday, February 24, 1999 1:08 PM
> To:	jedi@ecn.purdue.edu; khelek@ns1.cioe.com
> Cc:	gmlist@cioe.com
> Subject:	Re: Rougtero Vivocefo
> 
> There seems to be two possible solutions to this issue.
> 
> A) Players can't be High Priests.
> 
> or
> 
> B) If a player is in a position of Power, there needs to be an immediate
> second in command who is not a player character that a GM may use.
> 
> 
> I prefer B, but it requires more work.  If a player isn't there, then
> his character shouldn't be used.  But if the player is in charge of
> something important, and immediate events demand a descision then there
> needs to be someone who can act and do so under GM control.
> 
> 
>