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A few things.




1) Armor.  If anyone has any doubts whatsoever about folks moving
	in armor, I have a video tape that you should see.  Even
	has a spiffy scene of a guy in plate armor doing flips
	and cartwheels.

2) Armor Charm the spell.
	This thing is UTTERLY worthless.  For a rank 11 spell it
	adds +1 to DVs.  For 3 rank or rank 3 spells you can get
	better results(shimmer and iron defense) of 2+ to each
	DV for cheaper unit cost.  For spells like Flame dance,
	immolate, parallax, flatten, nimble, etc... you get
	far greater benefits than just boosts to DVs with with
	even greater DV benefits.  Stuff like damage reduction,
	bonuses to skills, ability to go under doors, etc...

	Armor charm is rank 11, higher than all of the above except
	Flatten(I think don't have my book), it should give something
	more than +1 to DVs.

	For the kind of juice and xp you need to shell out you should
	get some more benefit too it.  Example: For each finess
	you get +1 DV, or add a property to the armor.  Properties like:
		
		+1 DV per finess
		-1 pt to damage taken
		+20' of movement up to normal movement max
		removal of a stat penalty
		1pt benefit to RCs for the wearer against physical effects
		

	For a rank 11 spell it should do more than just part of the
	effects of a MUCH lower ranking one.

Wright