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Re: Batteries and Chanelers
> Batteries work easiest for game mechanics...
Agreed. Think of it as a battery (SU). But...
> I, however, lean toward the channeler theory because I don't think the
> average being can contain enough energy for a spell.
Ditto if not for the same reasons. But is easier to think of it as
a "battery" for mechanics (ie you have so many SU to spend. You get
so many SU back... you get SU drained, etc...). But definately the
channel theory for odd situations :)
> Either theory can be supported by 'logical' crap.
Most things can... sadly.
-Steve