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Re: Armor proposal 1
Thought about that one, but wasn't sure it'd fly. Further it'd be a pisser
to base cost it. What do you base it on? What about this:
take the total of the C,M and GDVs of that the armor gives and multiply
this by 20. This is the cost of the 'armor' skill.
So for leather skill it would be:
6(2+2+2) * 20 = 120
Chain Mail:
8(4+2+2) * 20 = 160
Plate:
12(6+4+2) * 20 = 240
The material of the armor does not effect the skill used. Also if those
costs are too low add a +30 to the skill cost if the armor gives an
inferior agility and/or strength.
Plate then goes up to 300, Chain to 190, and Leather to 150.
Now..what are the effects of such a skill:
1) Bonus move.
2) Cancel out Inferiors.
3) Extra Defense?
1) Bonus move.
With this one, for each d6 you roll you remove 10' from the
movement penalty.
2) Cancel out inferior stats.
Since warriors know how to wear armor effectively, by making
a 2d6 skill check, they can cancel out the inferior statistic
modifier that their armor gives. Or possibly a 3d6 check.
Or a variable check based on circumstance.
3) Extra Defense.
+2 or +1 per die rolled against your armor skill. This translates
as you know how to use your armor to take the blow. You twist
yourself around so that the sword blow lands on your armor. You
twist your body so that the arrow skims off the sloped surface
of your breast plate. You twist so that your opponent can't
find a good grip on your mail(something that is very damn hard
to grip to begin with).
Opinions? I personally would find this as acceptable as a blanket lightening
of armor restrictions.
Wright
> How about making a skill for warriors that negates the penalties of armor or
> allows the warrior to move greater distances when they make a successful
> check? Will solve our little problem here and also give a little more depth
> to the warrior background.
>
> Joel
>