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Re: Armor proposal 1
Wright, every point within that previous 4 page argument you refuted was
your own. Because you attacked the premises vs attacking the logic (i.e.
the logic was invalid ONLY because the premises it was based on were
inaccurate), you have indeed shown the premises are inaccurate.
However, these are the SAME criteria you use to explain how and why armor
ought to be improved.
First, I appologize for how wound up I seem to have gotten you. While it
was my intent to have the argument play out, it was indeed not my intent
to piss you off.
Second, have you looked for any way with the current mechanic that armor
could be diversified (i.e. have the DV's manipulated without creating some
sort of uberplate)? What comes close? Could more task-oriented armors
come out of the current mechanic?
I DO understand that Kevin in chain jogging down the hall moves faster
than the book list movement. I do understand that the mechanic is not a
truly accurate mirror to reality.
However, pre20th century uses of armor as well as the average speed of
someone in SCA grade armor today aren't any different than they were 10
years ago (or whenever the mechanic was put into place).
That is, the info you're presenting isn't new. They were as available to
you as they were to those that put the existing mechanic together.
Yes, you have, very capably, shown me that your proposals DID take into
account this outside data. Yes, this is a strength of your proposals.
However, you've NOT shown me that these facts were not taken into account
when putting together the current mechanic.
I will grant, the data you use is not reflected strongly in the current
mechanic.
You've also shown that your mechanic is certainly more attractive to
characters that would wear armor.
However, you've not shown that it is better in that it would not only be
more attractive, but would also fit into the existing system at least as
well as the exisiting mechanic.
Changing armor will indeed, to some degree, change how warriors chose to
engage their opponents, what they will need to be more skilled in, what
spellcasters will consider as courses of action against armor wearers,
how ranged weapon users will engage, etc.
In short, all those who desire to circumvent or exploit the
characteristics of armor will need to reevaluate their courses of action
if the characteristics of armor change.
Will this be a big change? Will it be inconsequential? Will it cause
other changes in the system? Is there a possibility of having armor that
is too common?
You've discounted any raising of these questions rather than addressing
them, and THAT concerns me.
What are you considering beyond "armor needs to be changed because it
doesn't fit with the way it ought to be?"
John Hogg johnhogg@expert.cc.purdue.edu
"I am amused by the simplicity of this game. Send me your finest meats
and cheeses!" --Kenny Mayne