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Re: water movement 2.1 (finalized)
> > I disagree with this stuff leather armor would soak up a tremendous
> > amount of water I'd think, and quickly become water logged.
>
> Leather should have the hell oiled out of it and should almost
> _repel_ water rather than soaking it up.
>
> > Chain armor: the metal isn't really the problem: its the padding
> > underneath that really soaks up the water.
>
> I'd argue that in our water world that issue has been handled
> but hey... nothing else is adapted to the world :)
>
easily solveable by alternate padding with shit that don't soakup water.
If thats the case, then movements should be higher.
That brings up something.
Wright