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Drowning 2.1 (finalized)
A character begins to drown when he begins aspirating water. This may
be caused by anything from failing a Swimming Check to having his head
held underwater by a would-be assassin.
If the character begins to drown, he has HEA/2 rounds where the GM may
allow actions before the character falls unconscious.
If during the first round of drowning, the character opts to remain
inactive for the duration of the drowing process (no casting, no trying
to break the giant-squid-that-pulled-him-under's grapple, etc.), extend
the time before unconsciousness to HEA rounds.
If unconsciousness cannot be prevented, the GM secretly rolls 1d6.
This is the amount of time, in minutes, the character has before
death.
Water breathing characters don't usually drown. Assume they can
submerge and find sufficient oxygen under normal circumstances.
Non-breathing characters CAN'T drown. Treat them as waterbreathers
when in potential drowning situations.
Do you support this proposal?
Yes _____
No _____
Abstain _____
========================
Ok, The only change really made here is extending the time underwater for
inactivity. Jevan and I had a few discussions about what one could do
after exhaling completely (let it be known, the man is a beast ... or I'm
a living sack of goo), but the numbers worked out to more or less support
about 36 seconds of sedentary activity for me (60 for jevan) and about
half that for walking up and down stairs, or other, more active stuff
Using the proposal above that puts us at about HEA 9 and 15
I'm trying to get Saturday off, so I can pop in for the meeting (what's
the GM situation?)
John Hogg johnhogg@expert.cc.purdue.edu
"I am amused by the simplicity of this game. Send me your finest meats
and cheeses!" --Kenny Mayne