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Re: MUCH BETTER drowning




Mine is from start to finish once you go into the water and cannot
breath(or are in some other situation where you cannot breath).

Wright

> Nope, sorry, don't like it.  John's proposal is _not_ about holding one's
> breath.  His very first sentence describes the situation; "A character
> begins to drown when he begins aspirating water."  So, sorry, Mickey,
> you've already begun breathing water and your lungs are starting to
> burn, aren't they?  You should be glad that your tremendous health
> will keep you conscious 12 seconds longer than the average Joe.
> Your friends might be able to save your sorry a$$ by then (but then
> again, with this crew, don't count on it    ;-)    ).
> 
> Do ye see the picture yet, Wright?    ;-)
> 
> BTW, John, I love it.  I'll be happy to vote on this proposal at the
> meeting after this next one (it must be submitted as a proposal
> first).  I will probably have to vote by proxy and if so, it gets a go
> from me for now (unless someone can come up with an even
> better suggestion; unlikely, but not impossible).
> 
> Lyle
> 
> -----Original Message-----
> From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
> 
> Nope, sorry, don't like it.  The healthiest of people can only
> hold their breath and act for 36sec before being in deep shit?
> Wrong...don't buy that at all.  
> 
> I much prefer this:
> 
> For Hea/2 rounds you roll 1d6 vs hea or go uncon, for everytime you
> go past that you add 1d6 to the check.  Checks are made either
> each round or every other round.  Blow a check, you get a lung full
> of water/passout and are in deep kaakaa.  After you blow a check, divide
> the victim's health by 2 and roll the closest die.
> 
> Example: Micky the mauler gets tossed over board.  He's healthy and has
> 	a health of 16, that means he has 8 rounds(32 seconds) to do
> 	something about his situation where he isn'tin desperate straights.
> 	At 9r(36sec) it becomes a 2die check, at 17(1:08) it becomes a
> 	3 die, at 25(1:40) it becomes 4dice, at 33(2:12) it becomes
> 	5dice, at 41(2:44) its 6dice, and at 49(3:16) its 7dice.
> 
> 
> Example of death:  Micky the Mauler blows his check after being on down
> 	for 19rounds.  His health is divided by 2. (16/2 = 8)  The
> 	closest die is a d8.  Roll it, that is how many minutes before
> 	Micky is flat dead and unreviveable without serious magic.
> 
> Wright
> 
> > Muy Bueno! This is _VASTLY_ superior!
> > 
> > > From johnhogg@expert.cc.purdue.edu  Wed Nov 11 22:09:19 1998
> > > Date: Wed, 11 Nov 1998 22:11:59 -0500 (EST)
> > > Subject: MUCH BETTER drowning
> > >
> > >
> > > Here ya go, Lyle  :)
> > >
> > > Drowning Proposal:
> > >
> > > A character begins to drown when he begins aspirating water.  This may
> > > be caused by anything from failing a Swimming Check to having his head
> > > held underwater by a would-be assassin.
> > >
> > > If the character begins to drown, he has HEA/2 rounds where the GM may
> > > allow actions before the character falls unconscious.
> > >
> > > If the character cannot prevent unconscousness from occuring, the GM
> > > secretly rolls 1d6.  This is the amount of time, in minutes, the 
> > > character has before death.
> > >
> > > Water breathing characters don't usually drown.  Assume they can
> > > submerge and find sufficient oxygen under normal circumstances.
> > >
> > > Non-breathing characters CAN'T drown.  Treat them as waterbreathers
> > > when in potential drowning situations.
> > >
> > > (end proposal)
> > >
> > > Note, this MAY still allow at least ONE additional swimming check 
> > > before unconsciousness if one looks at the round immediately preceeding
> > > unconsciousness and considers it a change in circumstance.
> > >
> > > (I think, a good thing.  Having the BACKDROP kill you sucks)
> > >
> > > Separate movement proposal en route (running it by Kevin and Jevan first).
> > >
> > > John Hogg			johnhogg@expert.cc.purdue.edu
> > >
> > > "I am amused by the simplicity of this game.  Send me your finest meats
> > > and cheeses!"				--Kenny Mayne
> > >
> > 
> 
>