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Re: MUCH BETTER drowning
Mine is from start to finish once you go into the water and cannot
breath(or are in some other situation where you cannot breath).
Wright
> Nope, sorry, don't like it. John's proposal is _not_ about holding one's
> breath. His very first sentence describes the situation; "A character
> begins to drown when he begins aspirating water." So, sorry, Mickey,
> you've already begun breathing water and your lungs are starting to
> burn, aren't they? You should be glad that your tremendous health
> will keep you conscious 12 seconds longer than the average Joe.
> Your friends might be able to save your sorry a$$ by then (but then
> again, with this crew, don't count on it ;-) ).
>
> Do ye see the picture yet, Wright? ;-)
>
> BTW, John, I love it. I'll be happy to vote on this proposal at the
> meeting after this next one (it must be submitted as a proposal
> first). I will probably have to vote by proxy and if so, it gets a go
> from me for now (unless someone can come up with an even
> better suggestion; unlikely, but not impossible).
>
> Lyle
>
> -----Original Message-----
> From: Wright Frazier [SMTP:khelek@ns1.cioe.com]
>
> Nope, sorry, don't like it. The healthiest of people can only
> hold their breath and act for 36sec before being in deep shit?
> Wrong...don't buy that at all.
>
> I much prefer this:
>
> For Hea/2 rounds you roll 1d6 vs hea or go uncon, for everytime you
> go past that you add 1d6 to the check. Checks are made either
> each round or every other round. Blow a check, you get a lung full
> of water/passout and are in deep kaakaa. After you blow a check, divide
> the victim's health by 2 and roll the closest die.
>
> Example: Micky the mauler gets tossed over board. He's healthy and has
> a health of 16, that means he has 8 rounds(32 seconds) to do
> something about his situation where he isn'tin desperate straights.
> At 9r(36sec) it becomes a 2die check, at 17(1:08) it becomes a
> 3 die, at 25(1:40) it becomes 4dice, at 33(2:12) it becomes
> 5dice, at 41(2:44) its 6dice, and at 49(3:16) its 7dice.
>
>
> Example of death: Micky the Mauler blows his check after being on down
> for 19rounds. His health is divided by 2. (16/2 = 8) The
> closest die is a d8. Roll it, that is how many minutes before
> Micky is flat dead and unreviveable without serious magic.
>
> Wright
>
> > Muy Bueno! This is _VASTLY_ superior!
> >
> > > From johnhogg@expert.cc.purdue.edu Wed Nov 11 22:09:19 1998
> > > Date: Wed, 11 Nov 1998 22:11:59 -0500 (EST)
> > > Subject: MUCH BETTER drowning
> > >
> > >
> > > Here ya go, Lyle :)
> > >
> > > Drowning Proposal:
> > >
> > > A character begins to drown when he begins aspirating water. This may
> > > be caused by anything from failing a Swimming Check to having his head
> > > held underwater by a would-be assassin.
> > >
> > > If the character begins to drown, he has HEA/2 rounds where the GM may
> > > allow actions before the character falls unconscious.
> > >
> > > If the character cannot prevent unconscousness from occuring, the GM
> > > secretly rolls 1d6. This is the amount of time, in minutes, the
> > > character has before death.
> > >
> > > Water breathing characters don't usually drown. Assume they can
> > > submerge and find sufficient oxygen under normal circumstances.
> > >
> > > Non-breathing characters CAN'T drown. Treat them as waterbreathers
> > > when in potential drowning situations.
> > >
> > > (end proposal)
> > >
> > > Note, this MAY still allow at least ONE additional swimming check
> > > before unconsciousness if one looks at the round immediately preceeding
> > > unconsciousness and considers it a change in circumstance.
> > >
> > > (I think, a good thing. Having the BACKDROP kill you sucks)
> > >
> > > Separate movement proposal en route (running it by Kevin and Jevan first).
> > >
> > > John Hogg johnhogg@expert.cc.purdue.edu
> > >
> > > "I am amused by the simplicity of this game. Send me your finest meats
> > > and cheeses!" --Kenny Mayne
> > >
> >
>
>