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Re: Skill Checks
> Okay everyone...The reason that historically we have ruled that once you
> fail the skill check you can not try the skill again is to prevent people
> from playing the "I will try and pick the lock with my 4 lock picking
> skill until I succeed". This is a good thing to prevent. The only
> problem comes into situations where even missing the skill check one
> would logically think you could try again and have a reasonable chance of
> success. Such as in riding a horse even if you fall off, once you get
> back on there is very little reason you wouldn't be able to try it again
> and do fine. The question is where is the line between you can try again
> and can't try again? And if this line exists how do we define this line
> in a few words or a couple of sentences?
Like I said. Missing your check means that you are unable to do something
for some reason. Falling of a horse is a bad example as sitting on the
horse is a 0d6 check, you really can't miss it. If you fell off the horse
while trying to do a 3d6 maneuver than you cannot do that maneuver and
cannot get another check until the maneuver gets easier somehow or you
get better (which we do in the real world through falling...we call it
practice).
If you miss your lock-picking skill you aren't familiar with this kind
of lock and would have to get better (buy your skill up) before trying
it again.
-Steve