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Re: (no subject)
On Mon, 2 Nov 1998 Flightgod5@aol.com wrote:
> If anyone was thinking that being a priest of tor would make them a lean
> mean killing machine, then I would say "read the manual."
>
> Always_ it is more effective to just be a warrion than to be a priest of
> tor. With 4 groups at base 600, I would rather have one at 300 or 360. I
> think some people were concerned with roleplaying, and not power-gaming.
>
> < Not necessarily. A Priest of T'or will beat a warrior of equal or sometimes
> greater rating in single combat due to some of the heinous drills like mayhem,
> avoidance, and disarm.
So, if they are equal ratings, the warrior has more DP wince he has to
spend less to be a killer.
The priest has to make his drill check in order to even pull anything off
that round. the % chance for a mayhem is about 40, and I wouldn't take
those. Then, what are the chances of anything better than x3? The
warrior is guaranteed three attacks basically.
Same story with avoidance... just another % change for the combat.
The warrior will win hands down, unless the priest gets lucky and a
sucessful mayhem gives an instant crit.
Jevan
>
> Joel
>
> I believe that from the beginning priests of Tor were suposed to be
> martial artists and not strict priests. Their abilities came in the form
> of spiritual enlightenment and not spell units and spells. How many times
> do you remember the reply to the question for punching and kicking (as
> well as defensive and grappling) skills "no, martial arts are for the
> priests of Tor." If no one else remembers these times without wrestling
> skill and punching and kicking skill, they might remember the rationale
> behind Dan's hesitance to introduce them.
>
> Jevan
>
>