[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
RE: Souls in elves
> Uh, no. You going turbo ginsu on a rock wall would result in some
> seriously broken bones (since the rock would do more damage to
> you than you would be doing to it) or several broken swords (same
> reason). Remember Newton's Third Law here, eh?
"ginsu" implied not using his hands. It doesn't shred because walls
use real defense values and not AQ adventurer DVs. Lets assume a
stone wall. You beat it to death with your sword. Eventually and
using up enough swords you'll do some manner of damage to it. Take
a hammer and it'll damage it more quickly. A stick of dynamite (6d6
damage) and it'll damage even easier.
Same applies to that rock golem. Yet you'll go in with a sword do
4 attacks in one round and kill it. Eh hem... not.
Already "creatures" DP is handled differently than non-creatures. I
think we need to seperate them forever and stop using DP when referring
to ships as its just confusing. I propose leaving DP for creatures
(still leaving the question of explaining exactly what it is other than
a cute mechanism) and creating structural points (SP) for non-creatures.
DP is a measurement of how much "damage" a creature can take before
becoming a non-creature :) SP is a measurement of how much "damage" an
object can take before being broken. And of course each of these "pieces"
now has SP (probably the same SP if we go strictly by material).
If we add an SP columnt to the materials list we can see if a fireball
destroyes something (right now if it fails its check it breaks, otherwise
it makes it). SP are also differnt than DP in that a _SINGLE_ attack
has to breach the mark in order to get an actual break... though weakening
may lower the SP value.
Yummy. That doeth sound complex :)
DP cannot apply to non-creatures is what I'm trying to say *grin*
That said I still cannot say what DP is or exactly how it affects
creatures (given that there are so many kinds of creatures).
I know when you run out of DP you are no longer a creature.
You are:
dead - if you possessed lifeforce
inanimate - if you didn't
discorporated - if you didn't possess body
a corpse - if you did
So creatures can have lifeforce (or not) and have bodies (or not) and
have souls (or not) and minds (or not) and spirits (or not). Therefore
DP cannot actually be linked to any of these things. Wow... gotta love
that... so (the diatribe continues) DP aren't a thing. DP are a
measurement. A Measurement of what? It can't be of any of the above
attributes (mind, soul, spirit, lifeforce, body) as creatures exist
with DP and without any one of these attributes.
*sigh* DP meaning tired/traumatized doesn't hold up as an animated golem
doesn't feel these things... he just keeps going until he is no longer
animate.
So we've got a list full of a lot of really clever people and truly
wizardly rules torquers... _WHAT IS DP_???
-Steve