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Re: UNITS & transport




*grin* that just smacks of the 'one power' not that I see that as bad
mind you.  Its definately one of the more interesting magical
systems there is.  However its so over powering it isn't funny.
To make it work you'd need to revamp the system a bit, esspecially
the part where you learn magic.  Also make it so not everyone CAN
use magic.

Another option for it is one I read about..damn..what was that series..
anyways, the reality of the world was shapeable by either strong minds
or strong feelings.  So your fears came true if you believed strongly
enough, and if you had enough will, you could do about anything.
Always thought that would be a spiff system, but not sure how much
it would work in AQ.

Wright

> 
> Thats the spirit! Units are a measurement of magica fatigue. You
> don't get more and you aren't a battery. You rest and you heal
> and you slowly come back up to your full health. As you become more
> powerful in the art you are able to perform more magic without
> getting fatigued.
> 
> A beginner might be able to cast 1 minibolt and have to rest or
> burn himself out. A master can cast 2 dozen lightning bolts before
> he runs the risk of burning himself.
> 
> As such units are mental and not at all related to your body. They
> are related to your _power_ which may or not be a physical stat.
> 
> That said, yeah they are less sophistated than some methods of handling
> such things but certainly better than a chart saying I can cast 2
> level 2 spells and 4 level 1 spells. *grin*
> 
> I'd also like to see DP following units like a little lemming over
> the cliff :)
> 
> 							-Steve
> 
> > who started this thread anyway?  Why aren't we bickering about untis?
> > Personally I think untis should be done away with all together, even to
> > the last unti.  We just cant have this any more.
> >
> > Jevan
> >
> > On Thu, 29 Oct 1998, Kris Ames wrote:
> >
> > > Siphoning is also helped by the capillary effect.
> > > 
> > > ----------
> > > > From: Steve Ames <steve@ns1.cioe.com>
> > > > To: kklumb@expert.cc.purdue.edu; zodo@laf.cioe.com
> > > > Cc: gmlist@cioe.com
> > > > Subject: Re: Untis & transport
> > > > Date: Thursday, October 29, 1998 5:10 PM
> > > > 
> > > > > exactly the ida behind a vacum pump is a big ass siphon.
> > > > > Make some big ass bubble in the hose and vacum the bubble. It will
> > > start
> > > > > the water flow and same principle as a siphon it will keep flowing.
> > > > 
> > > > Am I daft? Siphoning works because liquid is constantly being pulled
> > > from
> > > > one end of the tube (first by the vacuum then by gravity). This creates
> > > > a pressure differential and pulls more liquid into the hose. This works
> > > > great as long as the liquid is at a higher elevation than the eventual
> > > > destination.
> > > > 
> > > > Pumping water out of an ocean for your town won't work though unless
> > > your
> > > > town is below sea level?
> > > > 
> > > > > Aside from the invasion aspect of a portal between Galiea and the
> > > other
> > > > > side is the GM stand point. Galiea is different for a reason. If you
> > > open
> > > > > up a portal between the two then everyone is jumping from one side to
> > > the
> > > > > other on a whim.
> > > > > 	After a while the settings would just start to look exactly alike.
> > > > 
> > > > Exactly why settings should really be in seperate universes entirely.
> > > They
> > > > aren't for a lot of reasons primarily that no one seemed willing to
> > > > totally abandoned the other settings and wanted to be able to move
> > > their
> > > > adventurers between them. Silly reason in reality but thats the way it
> > > > stands.
> > > > 
> > > > 						-Steve
> > > 
> >
>