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Re: Stress skils




One of those 'not in the book, but we do it this way' rules.  Never liked
it myself, but thats the way I've seen it run for the past few years.
*shrug* If I'm wrong, cool, let me know.  It never made much sense to
me either, personally.

Wright


> Exceptional stats don't affect defaults?  Oh.  I've never, to my
> recollection, actually done that, so I don't feel too bad for not
> really being aware of that rule.  Hmmm, Dan, did you mean for
> that to be the case?  Long ago, before we had the concept of
> exceptional stats, the rules were that a character would get +4
> added to a stat value.  Certainly, the effect of that is that the
> default skill check would be affected by the 'exceptional' stat.
> Now, with exceptional stats, there isn't an affect on default
> skill checks?  Dan, I am confused.  Please help me out here.
> 
> Lyle
> 
> -----Original Message-----
> From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
> 
> If you allow stressing to effect defaults, then you have to allow
> exceptionals to as well.
> 
> Wright
> 
> > Errrmmmmm....
> > I could see allowing stressing a default as that's based on a check
> > against an attribute ... if you can voluntarily stress strength to add +10
> > to hit and damage for one attack, you ought to be able to voluntarily take
> > 2d6 off one swim check.
> > 
> > I likely wouldn't allow it to be used on skill checks, though:
> > 1) SKILL checks AREN'T attribute based (though attributes limit the skill
> > range)
> > 2) non-defaultable skills ought not be able to be stressed, ever.
> > 3) dropping 2 dice from a skill check is CONSIDERABLY more high-impact
> > than 2 from the default.
> > 
> > John
> 
>