[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: Stress skils
If you allow stressing to effect defaults, then you have to allow
exceptionals to as well.
Wright
> On Tue, 20 Oct 1998, Steve Ames wrote:
>
> > > While I think certain skills should be allowed, would/could one be allowed
> > > to stress on skill check itself. In other words, the point is dropped from
> > > the stat but the check will be against the skill (if the character has the
> > > skill) or will this have to be done on the default?
> >
> > I could see this. As I said... stats are expensive. If someone wants
> > to burn stats on a skill check it should be allowed... or at least on
> > the default.
> >
> >
> > -Steve
>
> Errrmmmmm....
> I could see allowing stressing a default as that's based on a check
> against an attribute ... if you can voluntarily stress strength to add +10
> to hit and damage for one attack, you ought to be able to voluntarily take
> 2d6 off one swim check.
>
> I likely wouldn't allow it to be used on skill checks, though:
> 1) SKILL checks AREN'T attribute based (though attributes limit the skill
> range)
> 2) non-defaultable skills ought not be able to be stressed, ever.
> 3) dropping 2 dice from a skill check is CONSIDERABLY more high-impact
> than 2 from the default.
>
> John
>
>