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Re: Different LARP rules just to consider
Heh, jelly beans'd be cool for DP, gummy bears for EU and gummy worms for
DU. Hmmm...chocolate santas for incants.
Wright
> Not a flame...just a suggestion Kris. Candy might not be the best item
> to count DP with. I'm afraid any of my poor characters would eat
> themselves to death rather quickly...their last words a conntented
> "Mmmmmmmmmmmmmmmm cinnamon..." ;).
>
> Rick
>
>
>
> >Okay..This is just an idea..something to bounce off people and see what
> >they would think.
> >
> >**************************************************************************
> >*************
> >
> >A couple of us were bouncing around some ideas at lunch yesterday and I
> >thought they might be worth your perusal. The idea was how to make live
> >action mechanics play more like AQ instead of so different.
> >
> >
> >Each person gets their own color coded bag of jelly beans (there are so
> >many flavors now and you can buy them by the flavor at the mall).
> These
> >jelly beans would represent DP. Maybe gummy bears could represent
> spell
> >units (also color coded if necessary). The color coding stops any
> >potential cheating or mix ups since John the mage's DP could be lime
> >jelly beans and Jill the warrior's DP could be cinnamon etc.
> >
> >Combat. Actually done in rounds and if necessary a stop watch is
> pulled
> >out by a moderator to adjudicate actions other than straight spell
> >casting or attacking. Attacking is done by rock paper scissors.
> Weapon
> >skill translates into additional attacks. Damage is the average damage
> >of the weapon. Damage is modified by two things 1. Joe the warrior
> who
> >has a really high Mod gets X extra points to any damage he does 2. Jill
> >the defender in plate gets X points subtracted from damage. These
> >variables are set by the Adventure coordinator when they hand out the
> >character cards for the evening.
> >
> >All spells are the same (obviously the moderator just states the effect
> >and moves people, things, hands out damage etc. accordingly). To help
> >said moderators they should have a big stick (5' or so tall) with a 30'
> >string knotted at the 10', 20', 30' mark. This can be used to
> determine
> >radius of spell effects or even help in the straight line lightening
> bolt
> >(moderator plants stick at caster's location walks straight out using
> >string toward termination point and any one who can touch the string is
> >hit). Saving throws are done by guess the number I am thinking between
> 1
> >and 100 (the number of dice for save determines how close to the number
> >you need to be to actually save 1 die means within 50, 2 dice within
> 35,
> >3 dice within 20, 4 dice within 15, 5 dice within 10 or whatever).
> >
> >
> >Skill rolls for things like pick pocket could go the same way as saving
> >throws. If they succeed, the moderator would just go get said pick
> >pocketed item from the player (at an opportune time) and casually slip
> it
> >to the one who succeeded. Otherwise the player has to try and pick
> their
> >pocket (hence get caught and face the consequences).
> >
> >Moderators and nomads and priests of Isis could be given generic DP
> jelly
> >beans to represent artificial healing.
> >
> >The players could even take some of the work off of Dan by drawing up a
> >rate X character a head of time and turning it in with their entrance
> fee
> >(concept: Each person pays a $5-7 entrance fee to pay for jelly beans
> >etc. All who pay PLAY. Obviously moderators don't get charged.) 1
> week
> >a head of time for Dan to translate into damage modifiers, multiple
> >attacks, etc. On the day of play, then Dan as usual could hand out two
> >cards per person (one character and other one goals with XP point
> values
> >next to them and also on the card any extra information or stuff they
> >have at their disposal).
> >
> >All games would need at least 2 pure mechanic moderators and one
> >moderator/actor. The nice thing is that moderators could even
> adjudicate
> >things like following motivation or achieving goals. I.E. if Jill the
> >warrior whacks hobo the defenseless peasant and her motivation is
> >charity, the moderator can deduct XP.
> >
> >Okay, I am done.. I sit prepared for the flaming..
> >
> >
> >-Kris
> >
> >
> >
> >
>
>
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