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Re: Different LARP rules just to consider




Heh, jelly beans'd be cool for DP, gummy bears for EU and gummy worms for
DU.  Hmmm...chocolate santas for incants.

Wright



> Not a flame...just a suggestion Kris.  Candy might not be the best item 
> to count DP with.  I'm afraid any of my poor characters would eat 
> themselves to death rather quickly...their last words a conntented 
> "Mmmmmmmmmmmmmmmm cinnamon..." ;).
> 
> Rick
> 
> 
>   
> >Okay..This is just an idea..something to bounce off people and see what
> >they would think.
> >
> >**************************************************************************
> >*************
> >
> >A couple of us were bouncing around some ideas at lunch yesterday and I
> >thought they might be worth your perusal. The idea was how to make live
> >action mechanics play more like AQ instead of so different.  
> >
> >
> >Each person gets their own color coded bag of jelly beans (there are so
> >many flavors now and you can buy them by the flavor at the mall).  
> These
> >jelly beans would represent DP.  Maybe gummy bears could represent 
> spell
> >units (also color coded if necessary).  The color coding stops any
> >potential cheating or mix ups since John the mage's DP could be lime
> >jelly beans and Jill the warrior's DP could be cinnamon etc.
> >
> >Combat.  Actually done in rounds and if necessary a stop watch is 
> pulled
> >out by a moderator to adjudicate actions other than straight spell
> >casting or attacking.  Attacking is done by rock paper scissors.  
> Weapon
> >skill translates into additional attacks.  Damage is the average damage
> >of the weapon.  Damage is modified by two things 1.  Joe the warrior 
> who
> >has a really high Mod gets X extra points to any damage he does 2. Jill
> >the defender in plate gets X points subtracted from damage.  These
> >variables are set by the Adventure coordinator when they hand out the
> >character cards for the evening.
> >
> >All spells are the same (obviously the moderator just states the effect
> >and moves people, things, hands out damage etc. accordingly).  To help
> >said moderators they should have a big stick (5' or so tall) with a 30'
> >string knotted at the 10', 20',  30' mark.  This can be used to 
> determine
> >radius of spell effects or even help in the straight line lightening 
> bolt
> >(moderator plants stick at caster's location walks straight out using
> >string toward termination point and any one who can touch the string is
> >hit).  Saving throws are done by guess the number I am thinking between 
> 1
> >and 100 (the number of dice for save determines how close to the number
> >you need to be to actually save 1 die means within 50, 2 dice within 
> 35,
> >3 dice within 20,  4 dice within 15, 5 dice within 10 or whatever).
> >
> >
> >Skill rolls for things like pick pocket could go the same way as saving
> >throws.  If they succeed, the moderator would just go get said pick
> >pocketed item from the player (at an opportune time) and casually slip 
> it
> >to the one who succeeded.  Otherwise the player has to try and pick 
> their
> >pocket (hence get caught and face the consequences).
> >
> >Moderators and nomads and priests of Isis could be given generic DP 
> jelly
> >beans to represent artificial healing.
> >
> >The players could even take some of the work off of Dan by drawing up a
> >rate X character a head of time and turning it in with their entrance 
> fee
> >(concept:  Each person pays a $5-7 entrance fee to pay for jelly beans
> >etc.  All who pay PLAY.  Obviously moderators don't get charged.) 1 
> week
> >a head of time for Dan to translate into damage modifiers, multiple
> >attacks, etc.  On the day of play, then Dan as usual could hand out two
> >cards per person (one character and other one goals with XP point 
> values
> >next to them and also on the card any extra information or stuff they
> >have at their disposal).
> >
> >All games would need at least 2 pure mechanic moderators and one
> >moderator/actor.  The nice thing is that moderators could even 
> adjudicate
> >things like following motivation or achieving goals.  I.E. if Jill the
> >warrior whacks hobo the defenseless peasant and her motivation is
> >charity, the moderator can deduct XP.
> >
> >Okay, I am done.. I sit prepared for the flaming..
> >
> >
> >-Kris
> >
> >
> >
> >
> 
> 
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