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Re: Mods (open discussion)
I'll bite.
> By my definition CORE concepts include: The 5 character classes; the
There are 6 "classes"
> basic fighting rules (rounds where player goes than enemy goes, DP,
> Crits, DVs, Mods);
The concept of crits or the crit table?
> Spell system (4 elements, Only buy two elements which
> are restricted in combination);
Hrm... I've never been a big fan of only two elements. Stats alreay
are one limitation. Bases costs of 3 and 4x would be another limitation,
I'd let the numbers limit themselves instead of an artificial limit
of two.
> Gods and Priests (Existing gods are
> existing gods with only Dan exceptions allowed).
Hrm... already we have lay priests and maybe elves being priests
of T'or, etc... a new god? Sure, why not. Gods get born, gods
die.
Core doesn't mean sacred :) On the other hand I've seen the amount
of work people are really willing to do rather than talk about so
I don't expect any of this to go past talk. And talk is healthy.
When all is done everyone will at least have a better understanding.
-Steve