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Re: horsey stuff (fwd)
> 3d6 - Make a horse vault a gap of up to but no more than 30ft wide or
> 7 feet high. This is for horses that don't already have a jumping
> skill in their creature information. Failure indicates that the mount
> balks, and the rider must make an additional 4d6 STR check or be thrown
> from the mount. This check is increased by 1d6 if your mount is wearing
> barding.
>
How about:
*d6 - Make a horse vault a gap of up to but no more than 10ft wide or
2 feet high per d6. This is for horses that don't already have a jumping
skill in their creature information. Failure indicates that the mount
balks, and the rider must make an additional 4d6 STR check or be thrown
from the mount. This check is increased by 1d6 if your mount is wearing
barding.
> 2d6 - Use a sword and shield to attack from horseback.
>
sword and/or shield
> 3d6 - Steer your mount with your knees. This would allow a character
> to fight with a two-handed weapon from horseback. If the character
> takes damage while riding, this check is increased by 1d6 as it is hard
> to steer your mount and get whacked with a sword at the same time. If
> the check is failed, the character spends two rounds re-organizing
> himself if he wishes to attempt this skill again.
>
Hold onto mount with knees ... alternately, the jousting skill may be
used.
> 3d6 - Drop down next to your mount so as to use it as cover.
>
Or someone ELSE's mount ...
> 4d6 - Attempt to jump onto another already occupied horse. If the
> check is successful, the character can use a weapon no larger than a
> short sword to attack his opponent at +3 to hit. If a grapple is
> desired, he may grapple to hold at +3 to hit but a throw attempt is made
> at -3. If the check is failed, the character misses his opponents mount
> and falls, taking 1d6 of damage.
>From the ground, or from another horse???
>
> 4d6 - Leave your horse as it is moving to make a melee attack on
> someone within at least 10 feet. On a failed roll, the character makes
> a colossal display of his lack of agility and lands on his face, taking
> 1d6 damage points.
and loss of round
John Hogg johnhogg@expert.cc.purdue.edu
I'll tell you what I've learned today! I've learned Nature can be cruel ...
BUT I CAN BE CRUELER!!!!!! BWAHAHAHAHAHAHAHAHAHA!!!!
-Ren Hoek "Lumberjerks" The Ren & Stimpy Show