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Re: archery
> Ok,
> Archery ...
>
> What I propose will still allow the maximum range for the bows to be what
> they are now, based upon the skill of the wielder (pretty cool, eh?), and
> resolve the issue about doubling range at the price of -6 to hit
>
> First, the -6 to hit for double range should be dropped outright because
> of the way it interacts with existing rules (Ironically it allows those
> whom are completely incompetent with a bow to be more lethal at extended
> range than someone with great skill. Let me explain:
>
> The premise behind doubling range and sacrificing accuracy was at least,
> in part based on engaging masses of incoming troops, ostensibly in tight
> formations.
>
> Now, assuming the original MDV of the troops are a conservative 12,
> someone with a Missle Mod = 0 firing at maximum range hits only on 19 or
> 20 (a crit).
The chances of being critted are still the same as with anything else.
You get the same thing when fighting someone in the dark (-8 to hit).
>
> That is, 1 in 2 hits is a crit.
>
> A more experienced bowman with a MM = 5 would hit on 14-20.
>
> That is, 1 in 7 hits is a crit.
>
> As the rules state that when firing on masses of troops, a miss simply
> results in a roll on another target (# of potential targets up to GM).
>
> In the premise of a large mass of troops, and therefore large number of
> secondary targets to be additional rolls when the bowman misses, the
> rookie kills more people outright than the veteran simply because he rolls
> more piercing crits.
No, because the average non-adventurer, has only 6dp or so. May be a
few more if he's a soldier. The _ELITE_ soldiers would have more
than 10 or _MAY_ be 15.
Sorry, Don't buy it John, 1/5 of the rookies' hits are going to be crits,
however, he's still going to hit _FAR_ less than the vet who its 1 out
of 7 times. I'll gladly take my chances against the rookie, any time,
any day.
>
> Proposal:
> ========
> 1) Maximum range on a bow and effective range on a bow are two
> completely different animals.
> Example: the bow (from the '96 manual printing) has a range of
> 160 feet, a bit over 50 yards. Undoubtedly, one could fire a shaft
> farther, but not with any accuracy or damage and still be within
> the rules.
> 2) However, giving Skippy the wonderbowman a bigger bow doesn't make
> just as easy to aim and hit at twice the range, it merely allows
> the arrow to do some (admittedly impressive) damage when it gets
> there, and makes the trajectory a bit more linear (perhaps
> SLIGHTLY easier to aim as a result, but we already agreed we
> don't want to get into the battle of +1's)
>
> I suggest:
>
> 1) Reducing the new bow and crossbow ranges considerably ... not
> because the hardware can't deliver a payload at a dramatic range, but
> because as Wright said (paraphrased), he'd be lucky to SEE a target at
> that range, let alone hit it.
I said I'd be lucky to see a 4.8" target at 230 feet. I said nothing
about a man sized target being difficult to see at said range.
>
> Therefore reduce the printed range on the weapon list (the effective
> range) for the weapon.
>
> 2) Check out the Artillery skill. One of the abilities of the
> Artillery skill is extending range. Incorporate this into the Missle
> weapon skill.
>
> I believe extending range is done as follows:
>
> add 25% of the weapons printed (effective) range per each D6 rolled
> against the skill ... up to an additional 100%.
>
> However, weapon breaks (overstressed) on a roll of 1 on attacking D20 (I
> presume BEFORE missle mod is added)
>
> This would also make the missle weapon skills worth having above 7 or 12
> (almost solely for quickdraw)
>
> Simpler than range tables AND skill based
>
I disagree..weapon tables are very simple. I've dealt with them for
years in AD&D. Each player knows the range of his weapon, he asks
the GM what the range from A to B is(gee this is already done), then
auto adds or subtracts from his MM.
I see no difficulty in this.
re: BJ's note of cover, etc... this is already done in AQ, the GM
gives a modifier if one is needed. I routinely do it, its a simple
He's behind a small tree, give him a -4. Its up to the GM, and a simple
thing.
Again, I don't see a difficulty in this. The system you propose John is
far more complicated and time consuming.
Wright
- References:
- Re: archery
- From: John Hogg <johnhogg@expert.cc.purdue.edu>