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Re: Proxy Vote on Movement and Combat



> I'd like to split the voting on the movement stuff (i.e. ratify it
> picemeal)

That's what was done. Votes were requested in the exact manner it was
presented (piecemeal).

> In short, I felt the whole section on move-by or move-through attacks was
> more complicated than necessary for the utility it would add to the game.

A good number of others felt likewise which I felt to be a good thing. Makes
me more confident that we are keeping simplicity in mind when making 
decisions.

> PS ... when was this playtested?  what were the results? weren't we
> supposed to test these rules last week?

Was not playtested. As per the order in which we do things... now that
we have a vote, I'll complete the writeup and hand it off to Dan who will
Yey, Ney or "Let's see some testing". Personally I'm hoping that he always
says "Let's see some testing" before going one way or the other. Slows down
the process some, but better than having to live with soemthing that turns
out to not be as nifty as we thought :)

						-Steve