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Re: Time.
> For an upcoming plotline that Jevan is going to be running, and another
> that I plan to be running, we are gonna be needing more time to pass
> between games.
>
> That means either:
> a) Geleia's timeline divorces itself from the game time line for awhile.
> -this could lead to a permenant divorcing as travel times in
> geleia are higher. Everything isn't 1 day away as in Centralia.
> b) Centralia's timeline divorces itself from the game time line and
> the general campaign goes back to 2-4 weeks between games.
Don't really care which way you go. Time can't speed up. 2-4 weeks
is a huge amount of time in which everything changes. It would be
completely artificial to believe that a situation I'm dealing with
is going to be static for two weeks while I do nothing. Also you don't
mention Rugtero so I'm assuming Dan is OK with either of the above
methods and is either indifferent or desires time to pass more quickly?
Everything is one day in Centralia because we don't need to involve
ourselves in events that happen days away (getting word takes long
enough, mobilizing takes even longer) and by then events have shifted.
But then Galeia is more land, large troop oriented so I see your
point.
I don't have a world map yet, but why do you need weeks? Why not A
week? Develop plots over time, fill in time with subplots, etc...
-Steve
- Follow-Ups:
- Re: Time.
- From: Wright Frazier <khelek@ns1.cioe.com>
- References:
- Time.
- From: Wright Frazier <khelek@ns1.cioe.com>