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Re: Tactics
No..its more of a protection against a lame GM who thinks people with
4 seconds, moving at different rate, or even the same rate, would collide
when moving through the door.
Wright
> Hmmm, interesting. Circumventing a momentary lapse of reason or common
> sense on the players' part with an in-game skill. Sounds like a crutch to me. ;-)
>
> Wonder what other ways we can think of to keep players from accidentally
> killing each other (or getting each other bent over).
>
> Hey, I have an idea; shouldn't we try to solve this with in-game actions, maybe
> set up some form of code or a programmed sequence of actions, as opposed
> to messing around with the rules (or adding new ones)? Wait, I've heard this
> before. Isn't it you, Steve, who goes around tsk-tsk'ing those who try to add
> or change rules when in-game solutions work just fine? ;-)
>
> Seriously, I would think that playing long enough with a particular group would
> give you, as a player, that sense of tactics. Otherwise you just aren't learning
> from your mistakes in play, are you? Also, do you truly only apply this skill at
> full value when playing with the exact team you developed it with, or are you
> getting the same roll despite who your erstwhile companions are? All round,
> this 'Team Tactics' skill sounds to me like a way for players to get a rule-based
> system to keep them from screwing up. I don't agree with its inception and I
> will not allow its use on any game I moderate until Dan gives the go-ahead.
>
> Lyle
>
> -----Original Message-----
> From: Steve Ames [SMTP:steve@ns1.cioe.com]
> Sent: Thursday, August 20, 1998 4:19 PM
> To: gmlist@cioe.com
> Subject: Re: Tactics
>
> > Land Tactics: Leading foot soldiers directly. Formerly known as "Tactics"
> > that many people already have.
>
> Neagative... I think. A bunch of us have a 'tactics' skill which is
> actually 'team tactics' of a sort. We specified in game terms that
> we trained together (and did nothing else) for a good chunk of times.
> Doing this gave the adventurers a good feel for how people would react
> in a given situation and allow us to work around one another. I will
> never run in front of one of my teams lightning bolts without getting
> a tactics check. That was the goal.
>
> We have also, on occasion, applied this skill to trying to predict
> what another group would do... less than succesful in most attempts.
>
> -Steve
>
>
- References:
- RE: Tactics
- From: Lyle H Janney <lhjanney@adpc.purdue.edu>