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Re: Tactics



No..its more of a protection against a lame GM who thinks people with
4 seconds, moving at different rate, or even the same rate, would collide
when moving through the door.

Wright



> Hmmm, interesting.  Circumventing a momentary lapse of reason or common
> sense on the players' part with an in-game skill.  Sounds like a crutch to me.  ;-)
> 
> Wonder what other ways we can think of to keep players from accidentally
> killing each other (or getting each other bent over).
> 
> Hey, I have an idea; shouldn't we try to solve this with in-game actions, maybe
> set up some form of code or a programmed sequence of actions, as opposed
> to messing around with the rules (or adding new ones)?  Wait, I've heard this
> before.  Isn't it you, Steve, who goes around tsk-tsk'ing those who try to add
> or change rules when in-game solutions work just fine?  ;-)
> 
> Seriously, I would think that playing long enough with a particular group would
> give you, as a player, that sense of tactics.  Otherwise you just aren't learning
> from your mistakes in play, are you?  Also, do you truly only apply this skill at
> full value when playing with the exact team you developed it with, or are you
> getting the same roll despite who your erstwhile companions are?  All round,
> this 'Team Tactics' skill sounds to me like a way for players to get a rule-based
> system to keep them from screwing up.  I don't agree with its inception and I
> will not allow its use on any game I moderate until Dan gives the go-ahead.
> 
> Lyle
> 
> -----Original Message-----
> From:	Steve Ames [SMTP:steve@ns1.cioe.com]
> Sent:	Thursday, August 20, 1998 4:19 PM
> To:	gmlist@cioe.com
> Subject:	Re: Tactics
> 
> > Land Tactics: Leading foot soldiers directly.  Formerly known as "Tactics"
> > 	that many people already have.
> 
> Neagative... I think. A bunch of us have a 'tactics' skill which is
> actually 'team tactics' of a sort. We specified in game terms that
> we trained together (and did nothing else) for a good chunk of times.
> Doing this gave the adventurers a good feel for how people would react
> in a given situation and allow us to work around one another. I will
> never run in front of one of my teams lightning bolts without getting
> a tactics check. That was the goal.
> 
> We have also, on occasion, applied this skill to trying to predict
> what another group would do... less than succesful in most attempts.
> 
> 						-Steve
> 
>