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Re: movethru w/ speed
> after reading orions post i was wondering if you have speed up and
> you normal run say 60'/rnd. say you impale someone after moving your
> normal 60', do you get the extra 20 since they are 'extra actions'.
Someone jump on me if I'm wrong here... but to do an impale you have
to move your full movement on the round _BEFORE_ you impale right?
If so the example would be correct if you also said you had ran 60-80
feet in the previous round as well. Full movement is questionable here
since someone in plate has less momentum behind their impale than the
naked person running 60. The reasoning on this, if I remember correctly,
is just a mechanism to avoid people always doing the extra damage of an
impale. Personally I think they should be free to go for it. One impale
is nothing compared to 4-5 cuts (AQ Damage Wise, especially considering
the extra percentages of getting a crit).
Impale is a special rule. It can be ditched in favor of 'move through
attacks' where you just choose to stop at the target instead of
continuiing on. A set to impale is a pretty questionable act that really
only has any affect with rows of pikemen. A lone guy with something set
to impale, I'm not going to run myself through unless I either want to
or screw up very badly. And its something the GM needs to track into the
opposing round. Blah. I'm whipping up (ok not whipping, maybe stirring?)
a counter proposal that should cover 'set to impale' and other special
cases such as 'whack 'em when the run by', etc... the "responsive" actions
that don't normally get allowed. Except my actors do it, a lot of actors
do it because its a simple thing of the GM saying 'it works' and not really
requiring rules. I've always viewed that as a little out of sorts but
occasionally necessary. Sometimes its as easy as shifting one actors
initiave over to the party so they can act on the parties round.
-Steve