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Re: Flying




Actually, your item use a rank 12 Dessus spell that was created in
a bowling alley way back when.  I think Matt came up with the original
idea.  The spell is essentially a styleized hawksoar if I remember
correctly.  I'll bring the spell list this weekend and you can
see the spell your item is based on.

Wright

 
> 
> 	Guess what, guys: it is allowed. My character Alyx has a relic of
> Dessus that grants a limited Mutate 1/day that gives her bat wings with
> all the flying attributes of Hawksoar. This may just be a special case,
> seeing as how it IS a relic. Flying and casting doesn't seem unreasonable;
> moving while Hawksoaring needs no more conscious involvement than flying
> with wings and casting. The extra mutation for "flying reflexes" covers
> this-- the mutation works directly on the cerebellum to grant independent
> control of motor processes. 
> 	However, this post is all coming from a person who has been in
> silent opposition to the "not even walking while casting".  THOUGHT
> EXPERIMENT: Walk at a slow pace with a friend while explaining to them
> (hand gestures and all) the kinematics of an object falling off a cliff
> with initial velocity in the x-direction. Trust me, it can be done. This
> is about the level of complextiy needed for castin a spell while moving. 
> 
> 	Near as I can tell, allowing no casting while walking and allowing
> casting while Hawksoaring are simply arbitrary rulings set into stone for
> streamlining purposes.
> 
> Orion
> 
> 
>   
> > > How much is a mutate to get working wings? Do you just have the mutate cast
> > > and then pay for the eep cost the base move? We all know the physics of putting
> > > a set of wings on a human doesn't quite work but that is a blow off point
> > > for sake of fantasy I think. ( We auto-assume the skeleton got lighter or
> > > something ).
> > 
> > You get 1 change per mutate I thought?  To get the ability to fly, you'd
> > need several mutates, unless you want HUGE wings.  For a normal human being
> > to fly, you need like a 50-60' wing span.  That isn't including gear,
> > armour, or weapons in the person's weight, just them buttass naked.
> > To get the ability to fly I personally think you'd need at the very
> > minimum 3 mutates. 1/wing and 1 for the automatic systems to make use of'em.
> > I.e. a mutate so that you get the ingrained reflexes birds and other naturally
> > 	flying creatures have on how to use the wings.
> > 
> > To do it without the 60 foot wing span, you'd need 1/wing, 1 for lightened
> > bone structure, and 1 for the flying reflexes.  The lightened stucture
> > would also drop the wing span significantly, but it would also make
> > the character _MUCH_ more succeptable to broken bones.
> > 
> > That would get you 10'/r movement.  Then each successive mutate strengthens
> > the muscles and reflexes and allows you to get 10'/r more movement.  So
> > it would take either 15 or 16 mutates to get a flight movement of 120'/r,
> > with a corresponding amount of xp expenditure.
> > 
> > This also brings into question lift capacity.  How much can a character
> > carry when they are flying?
> > 
> > > 
> > > My question is the base movement. According to the book that is based off
> > > a stat which I don't think it should be. If it were that would mean that
> > > a creature with a 360 flying movement has an AGI of 36 ( plus their DVs
> > > all start at 9 plus appropriete STAT ) and they auto-make every AGI resist
> > > spell.
> > 
> > *nod* I agree the movement things shouldn't be restricted to a stat.
> > 
> > Wright
> > 
> > 
> > > 
> > > > This brings up another question for me.  The flying with wings monster
> > > > ability.  Is it like the 'fly' spell, I personally think it should be
> > > > since you have to do some serious concentration and its like running,
> > > > but I have heard at least one person say its like the 'hawksoar' ability.
> > > > Also the ability to buy with a mutate the effect hawksoar ability just
> > > > bugs the hell out of me as its prolly one of the top 5 spells in the game
> > > > power wise.
> > > >
> > > > Greg?  Dan?
> > > >
> > > > Wright
> > > 						Greg
> > > 
> > 
> > 
> 
>