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Re: [Fwd: Red Dirt portals]



> As just a side inqiry, Has anyone told Mike Kilgore yet? His Atilia setting 
> is rather bent by this development, because the way to get there was through
> a portal north of Rougtero.

I believe he is aware. Its my understanding that the portals aren't
actually gone... just consolidated into a larger portal that can get
to any of the old portals if you know how to use it (read, out of
player control).

You know what the real bone is? When Matt Fawler asked people to
submit all of their Rougtero material I was the only person (that
I know of) who jumped forward and offered material. I told him I'd
send him the Floating City writeup ASAP. He said no hurry as he would
be gone a month or so. No skin off my back, I wrote it up that day
in any case. So I wrote up material for Rougtero (as if I wasn't 
already writing up enough stuff on Centralia (new material at least
twice a week! See http://centralia.aquest.com/)), in character I
(and several other people) spent more eeps than most characters
even have producing what could only be good for Rougtero (I mean
what else does it have to offer tourists?) and all of that effort
just went boom! And why? The reasons I heard (in order I heard 
them):

1) Its part of a larger plot. Just wait and see. (*grin* been there,
   done that)

2) Its not written up so I can't run it. (Crap. Did anyone ask for a
   writeup? Matt Fawler did and I offered it the same day (didn't
   actually give it to him, but I did offer). Thats a truly lame GM
   excuse. If a player does something, you make them write it up. If
   they don't write it up you write it up for them, or just NIX it.
   But you _ALWAYS_ give the player a chance to come through otherwise
   its a dick-over.)

3) Never wanted it there anyway. (Crap 2. Players do stuff. They don't
   always do what you want. If they insist on burning down a building
   do you make it fireproof. Actually some GMs would (anyone remember
   the flying eagle?). If you don't want players doing stuff, write
   fiction. If you game you deal with people who are going to do stuff
   you hadn't planned on (always) and you don't want (occasionally).

I think the plot answer is best. But it would have been good to
involve people who had an interest. In game repercussions are going to
be pretty ugly this way. To my way of thinking someone just fucked one
of my favorite investments... life is not going to be good for that
person or anyone who helped them. Sheesh. In our new and enlightened
age of repercussions do our Actors suddenly start thinking there are
none?

We've streamlined the floating city concept somewhat after the Rougtero
experiment. They can now be chucked back up there at almost no eep cost
so I'm really not bemoaning the eeps that much. Just the internal belief
that something cool is bad because a player did it and not a GM. *shrug*

							-Steve