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Re: on skills




*nod* we do, and some skills will need to be more than just the max damage
by 30.
Examples: Shield, Quarter staff, Main-gauche, halberd, pike, glaive,
	lochaber axe, shuriken, sai, swordbreaker, man-catcher, etc...
These weapons have far more use than just simple hack and slash.  The
halberd has a dismounting spike, quarterstaff while a simple weapon is
really good for defense, glaive same reason as the quarterstaff,
shuriken you can throw 50 of'em.  The swordbreaker is a 1d6 weapon,
but it can break someone's weapon, the sai is a d4 but can disarm people.
You get the idea.

After thinking about it, I'm personally in favor of making it a sub
skill, and just upping the costs.  This won't be a problem by the by 
with the rare one that we up the cost on an existing weapon, only 
changng the damage/cost on the whip, quarterstaff, javelin, spear, and
dagger.  dagger and spear in my opinion should dump the seperate throwing
skills and just incorporate it into the base weapon skill, with possibly
a small increase in cost.  Whip will be dropping in damage unless Greg
wants to put forth that this is a chain whip or something, cause that
is the only way i can think of that this is a d6 weapon.  Quarterstaves
are far more effective than a d4 damage, and they are about the ultimate
in defensive weaponry.  Lastly is the shield, a pure defensive weapon/object.
Do we want skill in this?  Personally i think so, if someone devotes the
time, they should be better at it than the average bear, but it should
cost more than 60.
Also, punching and kicking, these should cost more than 60 and 120 t
their damage dictates.  Having automatic weaponry is just REALLY handy.
No pun intended. ;)

Next up is wrestling...this skill either needs to be upped to about 300
or so, or just dumped.  either is fine with me.  Its a hideously ugly
skill for a BC of 180.

Wright

 

> Steve's idea to split the dice pool and such is not bad... but this would
> make people more effective than being forced to use only one sub skill in
> a round like it is now.  If this were the case, som base costs would have
> to go up, or subskills need to be purchased separately (an idea that I
> brought up long ago).  This would contradict the edict from a while back
> about not using multiple skills in a round.  We need to stay consistent.
> 
> Jevan
> 
>