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Re: Starting an argument.




*looks at the spew*  *nod* works for me.  any detractors?

Wright

> > Time draws nigh.  Does anyone have any solid suggestions for
> > the defensive skill?  as well as for the 'fighting school specialties'?
> 
> Woa! This is a pretty loaded topic, good one Wright.
> 
> I'm leaning toward the defensive skill to be built into your weapon
> skill. Make the player track it. It works like this:
> 
> You roll the number of dice you want versus your weapon skill, you
> then make an absurd statement such as:
> 
> "I made a 4 die check -vs- my long sword. I'm going to make three atacks,
> the first attack will be a precise attack and I'm holding back 1 die for
> defense next round. First two attacks go to opponent A, third to opponent
> B."
> 
> 4 dice: 2 dice for the 2 extra attacks
>         1 die for that precise attack (adding +2 to the first to hit roll)
> 	1 die held in reserve for defense (adding +2 to DVs)
> 	split-attack is free with multi-attack these days
> 
> That sounds like a lot but won't really take any more time than the
> way things are now, because it'll come out as:
> 
> Player: "The first two, on opponent A, are CDV 28 and CDV 21"
> GM:	Hit, Miss - roll damage, the third?
> Player: "CDV 22 on opponent B"
> GM:	Miss
> 
> No difference between the above scenario and the way we already run 
> things. The next round:
> 
> GM: "Does a CDV 19 hit you?"
> Player: "Normally yes, but I have that die of defensive so it takes a 20."
> 
> Not a big deal. Notice also above that I've utilized the concept of
> "split dice" to do more than one sub skill at a time. No extra overhead.
> 
> As for schools. Love the idea. I don't think it should have any rules
> impact at all (ie requiring or modifying rules). Combines with the
> 'teaching' skill, schools are a must for anyone who wants to become
> even close to a master... economically.
> 
> Specialties should maybe be just what that schools teacher is a
> supreme master in. Obviously he doesn't waste a lot of time teaching
> the long sword if he's a grand master of the shank. Social pressure
> should be applied here. I think that going to two schools at once
> might be "dishonorably" and cause one to be expelled. Hence people who
> choose a school have recognizable preferences for certain weapons,
> that's what they are taught. After they have gone as far as they wish
> and are released from their school, perhaps they can learn something
> new and balance themselves out a little better.
> 
> The book specifies one week per rank to learn a skill. This doesn't
> really allow a lot of time away from your teacher to dork with other
> skills. Your spare time might let you pick up hobby type skills
> (a minibolt or lamp here, some tracking there, a bit of wrestlng,
> etc...) but little time to master a serious skill.
> 
> Yeah! Long ass spew postings. Love 'em!
> 
> 						-Steve
>