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Re: another point on mutates
> Or now do you just get 1 mutate and blow the 10K xp? Also I've seen
> in the past, and recently, characters continuing to buy up mutated
> things, one that sticks out in my mind currently is a character who
> bought up to rank 12 fly.
Ummm... no. Monster abilities are not skills, they cannot be bought
without the intervention of the 'mutate' spell. They cannot be
bought. Sheesh. Bad GM, bad... :)
> So I guess the question is, should such a person require 78 mutates
> and 15,600 xp. Should it take 1 mutate and 15,600xp? or should
> it take 12 mutates and 15,600xp?
Current errata: 12 mutates, 15,600xp. There is a rumor about finessed
mutates to do more, but dunno... And if finesse is possible it shouldn't
allow more of a mutate just alter the parameters of mutate. Insted of the
mutation taking 3 weeks to complete (how long do they take BTW? And are
you down for the count during the conversion? Sick?) perhaps a mutate
lets you take off 5 days, or lessen the ill effects or better define
how the side affects will be implemented, etc...
-Steve