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Re: settings and time



> My standard had always been double real time. Enogh time for events 
> to unfurl, not
> so much as to miss things...... at least that was my feel for it.

I usually lean toward even lower numbers. Most adventures don't last
more than a day or two (discounting travel time). Tight timetables
also prevent the 100DP warriors from healing up between adventurers.
Gives them quite a change in priority.

When your running a lot of plot lines, they are pretty time sensitive
in order to be realistic at all. Actors age, circumstances change, etc...

My vote would be for almost no time to pass between adventures and
that the passage of time all be played out.

						-Steve