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Re: Money.
> all slender trade bars with intricate markings
> that are hard to duplicate via spells. Granted,
> with magic such as sculpt, there might be a way
> to make coins....but we can assume that the artistic
> talent is required to make an "exact replica of
> trade bar X".
When adventurers started creating gold and gems from
air (and everyone else quickly followed) we gave a lot
of thought to the consequences and decided that gold,
silver and the lot should become valueless. Instead,
the rules got changed... well, thats certainly one way
to handle things.
With gold/gems valueless we turned to a new form of
currency. We used coinage lased with the only material
that magic couldn't create: teresium. I believe Jevan
whipped up a group of spells to determine how much
teresium was in an object. The next step was to put
together the money-handlers guild whos purposes were
to:
1) guarentee coinage
2) operate as a banking collective
3) transfer funds between local extensions so you
don't have to carry 50,000 SP with you.
4) to arbitrate trade (instead of giving someone
200,000SP I can just use the arbiter and that
person will subtract 200K from me and give it
to the seller.
The institute a set of restrictions on the guild to
keep them from corruption. I believe this can be
handled easily and within game mechanics. *shrug*
Out of game GMs can just state that they are incapable
of dishonesty... thats artificial. Can go either way,
but it would have put an end to money questions.
-Steve