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Re: Skill Costs.




We, the KPG, discussed this before, and the amount of time it would add
between adventures is really prohibative, some folks would be looking
at having their characters be out of play for 4-5 months to pick
up one skill rank.

While it would solve Steve's gripe about the rate 4 mage having lightning
bolt, is it really worth it?  

I agree that something like this should be done, however, but not 1 week
per skill rank, esspecially for things like spells where this noticeable
and very definate improvement per rank gained, unlike skills where a gain
of 1 rank is not all that great of an improvement.

Wright

> I would like to add something in addition to the "spew."  One of the things
> that this game system does not have and I would like to see added and
> *enforced* is the fact that it takes time to learn things.  If this was
> added and and enforced it would help with this problem (note I did not say
> solve).  For instance, at base cost 20 for a marine, a marine can go from
> rank 0 to rank 16 with less than one week's of experience points.  I find
> this rate of learning very impressive.  I acknowledge that this is an
> extreme example but it illustrates my point.
> 
> Of course, enforcing a rule like this can become a nightmare (as it would be
> more suitable to a small group).  We would have to take on extra time after
> each adventure to allow adventurers to conduct their studies or allow
> everyone to have up to five different adventurers.  I don't know if either
> of these options are desireable.
> 
> Thanks,
> Mike
> 
> -----Original Message-----
> From: Steve Ames <steve@ns1.cioe.com>
> To: gmlist@ns1.cioe.com <gmlist@ns1.cioe.com>
> Date: Tuesday, June 30, 1998 9:59 AM
> Subject: Re: Skill Costs.
> 
> 
> >> We talked about doing the cost determined by distance from x a couple
> >> of times, I kinda like it, but I can see how it would get REALLY
> >> ugly really quick.  Also it would definately lead towards less overal
> >> flexibility.  I.e. the Warrior pays what 5x for auger skills?
> >
> >3x per my earlier posting. Since they are two steps away. A
> >warror buys as follows:
> >
> >1x: Warrior
> >2x: Marine/Priest
> >3x: Mage/Auger
> >4x: Nomad
> >
> >> You'll never see a warrior with craft abilities again till they
> >> have maxed out a few weapons and their spell abilities.  Also
> >> the Mage-Priest will rull the land, mages are already use to
> >> buying double cost groups up to high levels(Time/Nec of 12 is
> >> a really really strong draw for any earth mage), so buying
> >> up their priestly abilities at double, while expensive, is
> >> very feasable.  I personally don't wanna see an earth mage
> >> with Halt Time and Divine word.  Also, you'd just about
> >> see the disappearence of the Nomad, sice Mages and Augers
> >> could get the incants at only double cost.
> >
> >Depends on your focus. If your mostly into incants you'll be a
> >Nomad and pick up the more permanent abilities (Mages and Augers)
> >at double instead. From a cost standpoint thats the better path.
> >
> >Nomads and Priests are interesting examples. Both are backgrounds
> >that you can only get into with GM permission... if you don't start
> >as one. Finding a Rondo to induct you is pretty tricky (convincing
> >them to do so is even trickier)... I'd like to think that priesthoods
> >are at least moderately selective.
> >
> >If you start as a priest then you'd buy divine word at base 300
> >(23400) and (assuming earth is your element) Necromancy 12 at
> >base 1200 (93600)... total: 117000 (46.8 rates). Going the other
> >way (earth mage, buying priestly its: 46800(rate 12 at base 600)+
> >46800 (rate 12 at base 600) or 93600 (37.44 rates). With the
> >current system you get 65.52 and 46.8 rates respectively. Its down
> >in either case. Which I don't like.
> >
> >[Being steve spew about the good old days]
> >Anyone remember Jaern before AQ? It took a LONG time to work
> >your way up to a lightning bolt and you were respected when
> >you got one. Now you get one your 2nd adventure. Pure crap.
> >A killer is born by rating 10 (warrior wise) and only hones
> >himself after that. Rate 10 also sees a divine word. *sigh*
> >Too many eeps? Or stuff too cheap?
> >[end spew]
> >
> > -Steve
> >
> 
>