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General Notes:
Just a couple of general notes on Geleia.
1) General overal flavor: Celtic, 1300's 1400's Earthish
Watch Braveheart a few times.
2) Is there a central government? No.
There is the "Kingdom of Geleia", but it does not rule the
entire island, or even most of it. It is primarily in
the central mountains, and part of the eastern coast.
Most of the rest of the island and surrounding isles are
ruled by kings, families, or the odd merchant lord group.
Southham is ruled by beauracracy under the control of some
very nasty and corrupt merchant lords. Its a fairly
machiavellian venice type place. Not really in culture, just
in how things are. Beauracracies, assassinations, poisonings,
etc... not a nice place, but it's a town full of opprotunities,
for both the evil and the good.
Liston/Devon. These two cities are pretty firmly under the
control of a VERY powerful family called the Barrits. They
are a nasty bunch. They aren't evil persey, just very very
determined to see that their vision of the world comes to
pass.
Most of the rest of Geleia is fairly clannish, with may be
the odd self appointed king, or lord. The local government
is really left up to the area writer, so long as its not
to outlandish.
The Southern Pirates: No idea what Kris is doin with them,
but I doubt they are a bunch of girl scouts.
Grunslop: Matt described this place as a fairly large, craggy
island. It is mainly human, and its people very reminisant
of the Scots. I personally was thinking of may be having
had the Black Legion's remnants being located here, or one
of the more fanatical band of anubians.
Other islands, up to GMs if they wanna write one up, if its
good, you'll get a pile of eeps for it.
4) General notes to GMs for the future.
a) When I came up with the idea of assigning places to folks, it
was so the major actors in the region would be run
with consistancy, and well run. i.e. not major actors
that are throw aways. As Kris said, the odd cameo of
of a big actor is okay, just do not make it a habit,
or do much of anything in detail.
The big actors are just that, the big folks, and when
I think of a big actor, I'm thinking someone like
the lord of a city, a big general, a major pirate king,
the head of a temple, etc... Someone that will rarely
if ever be seen by the players, they are usually just
too busy doing other things. That way if a player on
your adventure goes looking to have an audiance with
General Skippy of the 1st Southham Lancers, its
perfectly reasonable he'll be told to come back in
a few days, if not longer. May be the General is
out and about, may be he's just too busy to see'em.
I hope that clears up what I mean by don't go tearing
up other people's terrains. Leave the big boys alone,
they have plenty of underlings to deal with.
b) Dealing with the underlings.
Underlings make great bad guys, esspecially if they
are members of a fairly large organization. I'd like
to see us avoid using disposable actors as much as
possible, victory doesn't have to mean the guy dies.
Also, if your players do cause serious harm to a
fairly high up underling, or to an org, the Org should
turn its attentions on them, and make life uncomfortable.
c) When you are running a game in someone else's territory, please
give them a fairly detailed writeup of what you did. Anyone
offended, anyone pleased, any changes to the environment,
etc... That way the writeups for a place can stay
consistant. Kris is discussing the possiblity of an
online reference and submission for this, so it stays
fairly accurate and up to date.
5)
Guidelines for writing up a city/town/village
Here are some things that should be answered for the min writeup on
a city:
Name:
Location:
Map:
Who Rules it in name:
Who really rules the place: Might be the same guy as who rules in
name, might not be, could be a king
or some underworld guy, etc..
Allegiance:if any.
Population
Major Products
Armed Forces
Notable Churches
Shrines
Adventurer's Quarters: A couple of inns and taverns, along with
proprioter, quality, and cost.
Shops: A couple of important shops, if any.
Important Characters in Town: Any big NPCs, and a small blurb on'em, make
sure to note if they are famous or not.
Local Lore: Any points of local history or color.
6) Populations:
Cities in Geleia are small, not really even close to the
behemoth of a city that Karfelon was. Southham will be
the single biggest city, at about 20,000 or so people.
Kraelthon: ~10,000
Devon: ~7,000
Liston: ~6,000
Kieron's Watch: ~4,000
Northham: ~4,000
Grahmshire: ~3000
Brinshire: ~3000
Granted there will be many more people in the surrounding areas,
in villages, towns, etc... But remember, there has been 30
years of war, populations in a state of war for that long
get reduced. Also remember that we aren't dealing with
the more sprawling cities of modern america, so 3,000 people
sounds very small by todays standards, but when you are
pacted within a wall, that is a lot of people. Some place
the size of say Liston, wouldn't be a whole lot bigger than
the Purdue Campus.
General population ratios for Geleia. They will of course
fluctuate by area.
Elven: 40%
Human: 30%
Dwarven: 15%
Orcan: 10%
Lizard: 5%
Once you get off the mainland, you will see a noticable
increase in the number of lizards.
The only real population of Dwarves is at Kieron's Watch, but
there are dwarven settlements scattered around the
island.
The only population of lizards is near liston, around what use
to be the cavern home of the Dragon of Liston. They
dominated religiously by a perverted cult of Dessus.
They worship dessus as the god of snakes, reptiles,
lizards, corruption, and dragons, and viewed the
Dragon of Liston as a god or at least near avatar
of Dessus.
Orcs are primarily concentrated in the southern plains between
the southern forests and the central mountains. There
they are roaming tribes of marauders and bandits
primarily. This has lead a lot of folks to having
dim views on Orcs.
Elves are of course the dominant race, and rule pretty much
everywhere outside of Southham and Liston, both of
which are ruled by Humans.
7) Weather.
The weather in Geleia is fairly chilly, and it rains a lot.
I've asked Joel to write up a good system for handling
weather in Geleia. It also definately snows in the winter.
8) Dress.
Varies by location. i.e. make it up on your own. Its a
big enough place for dress style to vary considerably.
For my part, the elves of Kieron's Watch will favor the more
earth tones, and their clothes will be of heavy wool.
This is because dyes are expensive, and it gets cold
in the mountains, as well as wet. Wool is warm even
when wet. Clothes styles will be more of breeches,
shirts, coat, and cloak. Possibly some of the more
rural areas favoring kilts(wearing your bedroll is
definately a benefit). I'm thinking the military
will favor kilts as well, seeing as I said before,
wearing your bed roll is a benefit for space.
9) Local foods and drinks.
What do the locals like for food and drink in your area?
Ale? Beer? Wine? Mead? Beef? Chicken? Spicy food? etc..
Generally speaking, we have a lot of land to work with,
so large land animals, like cows, pigs, and sheep are
more of a livestock possibility, so instead of a guaranteed
diet of fish, you might have beef or pork.
I'm thinking Kieron's Watch will favor mutton and venison.
Those come from more hearty mountain animals, which would
have an easier time surviving the cold and wet.
Southham would have just about every kind of food and drink
avaible, with the individual going where he wants. Its
a big trading port, so its all there somewhere.
In a swamp like Aelran, may be rice is the big thing?
10) Local views on religions.
Are there any wierd or nonstandard local views on religions?
Is Scrogg utterly hated and not accepted? or is he the number
one guy.
Note: Anubis is the predominate religion of Geleia. Its in
close running with Mysticism. Following soon
after is the worship of Ra, then Orus. Tarus's religion
is far from dead here, and didn't have the vicious slant
it did in Lojem and Centralia.
Also note there is a major split in the Church of Anubis. Its
pretty much the Orthodox, led by Kyle Barrit, against the
less well organized Priests of the Holy Sepulcher of
Chambrai(the reformed). The major difference is that the
Orthodox anubians are proponants of the Wheel of Destiny,
and use it. They also believe they help in selecting when
its a person's time. The Reformed sect, started by Chambrai,
believes the opposite pretty much.
The major HQ of the Orthodox Anubians is in Liston. The
reformed in Kieron's Watch.
The center of Orusian worship is also in Liston.
Torites have a much different role in Geleia than Lojem.
They are not the law, less a writer wants to make them such, but
generally speaking they are not. What they are in your area
is up to you, but please do talk to Matt Fahler about it, I
think he has some good ideas. In Kieron's Watch, they are
the body guards and advisors of the King and the Royal Family.
In Southham, they'd probably be more of a semiunderground
vigilante group trying to bring justice to a nasty city.
11) Dissimination of Information.
Not everyone needs to know everything about your area.
I.e. game stats for big actors or monsters, in my opinion
shouldn't be given out to someone unless YOU deem they should
know it. There are a couple of reasons for this.
a) keep the mystery. If you as a GM know that Baron Igor
Tamerlane is only a rate 30 FM, then you won't
be nearly as intimidated by him, as you would be
if you had no idea what his capabilities were.
b) to keep people from running people they shouldn't be.
If someone has decides to run an adventure dealing
with the Dragon of Liston they might seriously
bullox it, and he dies. But he's been my actor
for 5 years now or so, and they wouldn't know
what they are doing with him, because I have the
only writeup for him.
12) Monsters.
If you can think of any new or different monsters you'd
like to see in the Geleia setting, please make'em up and
we'll use'em. Don't make'em too wierd. =) I'd like to
see more commonly known monsters. *shrug*
I guess thats it, sorry if the formatting sucks and the numbering is
wrong. =)
Wright