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Re: Updates.




Okay,

I am the GM that sort of did this, but definitely NOT in
the way the character/player has supposedly been using
this.  In a game I ran Nico did something a powerful
actor didn't like.  As a punishment/consequence for the
character's actions at that time, the actor made him
"relive" the life of every person he had ever killed.

1.  He does not remember things any more clearly than
a person remembers anything else.  Emotions/experiences
being the strongest (hence the punishment).

2.  The player/character certainly did NOT immediately write
down anything RIGHT after the fact so normal memory checks
would apply.  Since he got all of these memory/experiences at
once, it would be nigh on impossible for the character to have
the knowledge to create bullets.  If anything, the character would
have enough knowledge to get himself blown up in the process.

3.  There was no write up since this should not have had any
far reaching effects other than to curb a characters blood lust
if played out properly.

Once again, GMs should NOT take players words on what they
know or what they have.  This brings up another point which Dan
has already sort of fixed.  There are a couple of items that I made
(which were not supposed to get into player hands anyway, but
they pulled something out of their a**) which got changed in the
magic item database to be SIGNIFICANTLY more powerful than
they were.  Any change to a GM's magic item should be run through
the GM who gave it unless something in game happens to that item
so that it is modified through the course of an adventure.  Often 
these modifications take the form of such and such player said "that
is not the way this item is supposed to work".  The GM that player is
running under that evening changes it to match what the player says.
Occasionally a GM has "fixed" an item so that it isn't in their opinion
so "Mega".  Even if this is Dan doing the fixing, I think the original GM
should be contacted.  This should be done so that the GM can either
be made to understand how what they gave out was unacceptable, or
so that the GM has a chance to defend their decision/point out how
someone altered the item.


As per how some characters got a significant amount of ammunition.  If
everyone will recall reassemble/renew object spell used to work 
differently.  Before you only needed more than 50% of the original object
and POOF you could have a brand new complete item.  This fact in 
conjunction with the fact that a single object was redefined slightly
(this ruling was done in regards to bobble when people would bobble
a part of a ship such as the mast and use that to destroy the ship)
so that a work of art (lots of different stuff arranged together by a 
master artist) was one object, allowed a bunch of adventures to mass
produce stuff.  GMs gave this the nod (i.e. players used this process to
make stuff in game once or twice during an adventure, I believe even once
or twice under Dan and it was ruled as legit).  Hence the mass reproduction
of stuff.  Dan made errata which requires the raw material to now be 
present (i.e. in order to recreate the alloy frame guy which was in the
hand
of the statue which was just lobbed off, one would have to have the x
amount
of the alloy, gun powder, wads etc.).  This makes it pretty much impossible
to do this again.  (or "make" money for that matter).  The amount of 
ammunition created was finite (finite spell units and game time to do it
in).

Personally I say that if this stuff was not run properly straight through a
GM,
than the amount non standard stuff should be set at a fixed reasonable
amount, entered into the database, and run from there.


The moral of this story is ....if it isn't databased, it doesn't exist. 
This also
means that a 100% reliable database with multiple back ups (on paper
also) must exist.


-Kris
----------
> From: Lyle H Janney <lhjanney@adpc.purdue.edu>
> To: gmlist@cioe.com
> Subject: RE: Updates.
> Date: Monday, June 29, 1998 4:34 PM
> 
> -----Original Message-----
> From:	Wright Frazier [SMTP:khelek@ns1.cioe.com]
> 
> > At least 1 character has a near limitless supply of them, 
> 
> Who?  Which character exactly?  How is this the case?
> 
> > and since that
> > same character also has the knowledge of anyone they haev ever killed,
> 
> How is this?  Is there a write up of this?  How did they get this
ability?
> 
> > they know how to make bullets, etc... and the resources to setup
> > a factory to do it.
> 
> Where are they getting the materials required?  Did someone GM this?
> 
> > Also I've seen it run in the past, and I hope
> > this is not really accurate and will stop, that a 'renew object' spell
> > will fully restore the power to a drained energy cell for a phaser
> > or lightsaber.
> 
> Shouldn't happen.  Doesn't work that way (unless someone wants to
> torque the system and read what they wish into the spell description
> as.opposed to following the intent.
> 
> > With the shear volume of the things in existence today,
> 
> Volume?  Wright, what game are you playing in?  I know there are
> several characters with firearms, but how many, really?
> 
> > and the proliferation
> > of their use, it'll be some time before we see the disappearence
> > of sniper rifles, machine guns, machine pistols, shot guns, etc..
> 
> We've already stated that there _will_ _be_ _no_ _proliferation_.
> Or, did someone simply not understand the vote we all had two
> weeks ago.
> 
> > There are dozens, if not more of these weapons in the game, and tons
> > of ammunition.
> 
> Dozens?  Ton's of ammunition?  Uh, got proof of that, Wright?
> 
> Dude, we don't need exaggeration.  We just need a solution.
> GM's enforcing consequences (including and especially tracking
> ammo/charge usage) should help to provide solutions to some,
> if not many, of the character problems in the game.
> 
> Lyle
>