[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: defensive skill
> From: Wright Frazier <khelek>
> Subject: Re: defensive skill
> Date: Mon, 29 Jun 1998 11:38:46 -0500 (EST)
>
> > > The rolling of dice for a defensive skill gets complicated when
> > > you are dealing with our system. And because I don't think
> > > the damage a weapon inflicts should reflect its abilities
> > > to help with defense. A glaive(base 360) or a Halberd(base 600)
> > > would be much easier to use in defense(very similiar use
> > > to that of a quarter staff), than a long sword. However
> > > they cost more as a base attacking weapon.
> >
> > Potentially true, but true enough to add a shload more skills?
>
> Gives warriors something more to buy than just DP, Mod, and skill.
So I have to spend more and more eeps and neglect trying to get some more
"role-playing" skills just because I am a "weapons" master. This doesn't
actually add more that one skill per person but fills up the sections with
tons of "like" skills. The only difference between most all of the warriors
skills is that they are per weapon with different costs. Sure warriors are
not the "skills" spoke of the troika but they if you count all weapons skills
as 1 priests have the same amount of skills and they are the "no skill spoke".
I would like more skills ( of "minor" consequence ) in the warriors batch
and not just adding another weapon specific skill.
Greg
> > -Steve
>
> *shrug* Wright