[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: thrown weapons
Actually, I don't think the point is realism at all in AQ combat. If
it was, things'd be much different, and much more weighty and unusable.
See the Dangerous Journey's combat system. THe melee combat system
has little to do with RL, so making broad changes to the missile one(i.e.3
daggers in a round) iis not really necessary. The whole point of
some minor changes was to up the range, and just that. Lets not loose
site of it, one thing at a time.
Wright
>
>
>
> C'mon, people. Let's be realistic here. The point is adding to the realism
> of the game, not making it less accurate. Plus, I don't think in a full blown
> combat you'll have tied somebody down just so you can pitch hatchets at 'em.
>
>
> Joel
>