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Re: oops... more hirudo sh!t
> > If a Hirudo feeds on you for one round you are completely incapacitated. If
> > the Hirudo wishes to continue feeding, in normal circumstances there isn't
> > much to stop him. If a Hirudo grapples someone and begins to feed, and if the
> > victim misses that first 5 or 6d6 STR check, they're screwed. Under Steve's
> > rewrite, they have 3 attempts to make that insane check...albeit at one more
> > die each round. Better than one check or a 90% probable death.
>
> 3 rounds to scream for help, 3 rounds to DI, 3 rounds to thought
> trigger an item, 3 rounds to verbal cast, etc... I don't much like
> it either. This was never intended to be a combat skill. I'd be
> pretty bouncy about moving the time up on that. Thoughts?
>
> -Steve
>
Ster, Foo and I were talkin last night, and I brought up the subject of
subsects of Rudrites. What if we have true Hirudo, lesser Hirudo, and
lay priests? Sean I believe is contemplating running an adventure
series with old style, non-hirudo priests of rudri in it. What
if after this adventure series, we see more of these priests, and
more lesser hirudo. Lesser Hirudo would be similar to true Hirudo
(what is currently in play) but have some different spell groups,
and lesser abilities. This would also play a bit into Steve's
notion of bloodlines for hirudo. Then you'd have the guys who
just pray for spells like every other priest, and don't actually
do the vampire thing. Have different and seperate groups for
each type, possibly have something SORT of similiar to drills
for the lesser hirudo, they don't cast spells, they just have
abilities they buy up.
You get the idea I hope. Opinions?
Wright