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oops. text rudri
HEre's the text writeup as submitted 4/97. I believe that some additional
changes will result from this last round of discussion including:
1) ditching eep transfer in favor of something else;
2) making a blanket statement that only one 'drain' type spell of each
variety may be used at a time (ie cannot drain strenght 5 times and
expect +5 exceptional strength)
A lot of the verbage follows from the original manual with a few
wording changes to alter the flavour a little. I stayed as close
to original concept as possible to make the whole more palatable :)
-Steve
Chapter 26
Rudri - Dweller of the Dark
The following changes to the basic rudri chapter brings the priesthood
into balance with the other temples. In my book Rudri is chapter 26. If
this differs in your manual, please just substitute the appropriate
chapter number.
26.1 Domain
Often called The Abandoned One, Rudri lives among her children on
Jaern. She uses her followers to subvert and destroy the works of men,
and of gods, who enslave the world with stagnation. Her followers name
her the Mother of Change, the Consort of Pain, and the Mistress of
Delight.
26.2 History
Rudri was once the consort of Ra. A scant thousand years after
finding Torandor, the gods constructed the Superi, a device to capture
the energies of the sun to power their magics and to augment their
power. Hovering far above Torandor, Rudri and Ra worked to activate the
device while the other gods only watched from the safety of their
divine domicile.
Realizing what their success would mean to the masses who
worshiped them, Rudri determined to sacrifice herself and Ra to free
the people of Torandor to follow their own course. When the crucial
moment came, she fought Ra to gain control of the Superi. She had not
counted on the strength and brutality of her husband, however. Ra
counter-attacked and drove her from the vessel. The Superi was heavily
damaged in the battle, and Ra was trapped within, forever. Though he
could never leave it and survive, he managed to harness a small portion
of the Superi’s energy and project him image to his fellow gods, and
tell them of the Mother’s betrayal.
The other deities hunted down Rudri, banished her to the surface
of Torandor, and stripped her of her divine powers. They hoped she
would eventually weaken and die, like the pathetic mortals about her.
But little did they understand her resourcefulness or her follower’s
love for her. Upon presenting herself to a priest of one of her
temples, she discovered that she could renew her powers by feeding upon
the life force of her followers. Volunteer after volunteer sacrificed
their energies and their lives to restore the Mother to her godly
station, as do many of her followers today.
26.3 Motivation
“Reality is what I believe…
and what I, in Chaos, Forge!”
Not satisfied to let the world go by, the followers of Rudri are
driven to be the ones at the helm. They’ll go to any lengths to further
the causes of change, adversity and chaos.
26.4 Aspects
Unlike the other gods, Rudri has no choice but to spend her time
among mortals. Her favorite guise is that of a beautiful woman, in her
middle twenties. She stands six feet tall and usually dresses in black
silks and leather. Her pale complexion contrasts with her deep green
eyes and chestnut hair. Her long nails are painted black, and she wears
nothing in the way of jewelry or metal of any kind.
She demands instant obedience from her followers. Those who
displease her often meet their ultimate demise, sacrificed to her life
force.
She will occasionally reward her faithful followers by granting
them favors. Anyone touched in this way is forever changed.
26.5 Structure of Priesthood/Temple
Rudri’s priests are solitary creatures called Hirudo. Each
hirdudo must live by draining the life force and vitality from living
creatures of the surrounding area. Hirudo will, very occasionally,
induct some favored follower or loved one into the brotherhood of
darkness, making them hirudo as well, but one that is subservient to
their patron creator.
Most hirudo establish a very secret and hidden Obliette which
they retreat to in order to sleep. Often the obliette will not have any
doors or physical means of entry. A hirudo leaves a very tenuous
existence as he must protect himself from the followers of other gods
as well as hirudo of other Bloodlines.
26.5.1 Organization
Hirudo are only responsible to their patron, and to Rudri
herself. If any of these call he must obey.
The hierarchy of hirudo is bases entirely on power, both the
hirudo’s own power and that of his bloodline. Any hirduo who creates
another hirudo establishes a bloodline. The river of blood that makes
up a hirdudo’s ancestry has many tributaries, but all trace back to
Rudri at the source.
When hirduo meet, they often resort to combat if they don’t know
one another and they are not closely related. Since a hirudo is immune
to the draining abilities of other hirudos, the contest is
traditionally a physical one. The losing hirudo sometimes becomes a
slave of the winner, but often, the battle is to the death.
A hirudo can be killed in two ways. If the death is a physical
one, the hirudo’s body turns to dust. This Hirudo Dust, is highly
sought after by other hirudo and always poisoned or scattered by the
follower of other gods. If a hirudo inhales a full portion (the dust of
one hirudo, about 2 ounces) of hirudo dust he is fully restored in both
damage points and spell units and his hunger for the lifeforce of
mortals is quenched for a few days.
The other way a hirudo can die is to be incapacitated and then
have his entire being drained by another hirudo, sending him onto the
true and irrevocable death.
26.5.2 Requirements
When a hirudo tires of his existence he sometimes searches for a
companion, healthy of mind and body, able to stand up to entering the
Brotherhood of Darkness. Once a prospective companion is found, he is
enticed to the cause of the Change, for a human must be completely
willing to survive the gift.
The change that takes place in becoming a hirudo is absolute. The
hirudo’s humanity is left behind. No amount of preparation or
upbringing can prepare for the transition. Because of this all hirudo
start out as potential equals at the time of change. The only factor
the lends to their inequality is the power bestowed upon the hirudo by
their creator at the their initiation. The path of a hirudo is a hard
one. (NOTE: In gaming terms this means that all hirudo buy their spell
abilities at triple cost. No adventurer can have hirduo as its
background and even a changecoat with a priestly background buys at
triple).
26.5.2.1 Apprenticeship
Not yet a hirudo, the applicant is shown the benefits of Change
and the power that comes with it. If he is scared off at this stage,
they are usually released, as they have no real knowledge of who or
what the hirudo is, or whom he serves.
26.5.2.2 Initiation
Once the applicant has shown willingness, and embraces the
catechism of Change, he is led to his patron's Obliette. There, the
truth is revealed to him . . . he is to become a creature of dark, and
his mistress is the goddess Rudri. If he rejects this, the hirudo must
kill him.
If he accepts his destiny, he and his patron go through a
ceremony in which life force is exchanged and he is given the Gift of
Darkness. Only the hirudo realize what happens at this ceremony, for no
human has witnessed it and lived. The applicant, now very weak, is
brought out of the Obliette, and his patron assists him in his fist
feeding.
The creation of another hirudo is very draining on his patron as
well. In game terms the hirudo loses 10% of the experience points he
has accumulated over his life. The newly created hirudo receives half
of the experience points that his parent loses. These experience points
must be spent on hirudo spells, especially the encure spell group that
it will need to survive.
Since Rudri is the goddess of chaos, the GM determines some
random fashion in which the experience points are lost from the
adventurer. A good method is to roll percentages for each skill, spell
group, combat modifier and for DP. Then take 2% of the experience
points from the highest rolls until the 10% is satisfied.
26.5.2.3 Duties
Like Rudri herself, her priests’ prime directive is to survive.
This overrides any other causes, ideals, or morals. Such finer
considerations can be resurrected at a time when survival allows their
contemplation. When conditions allow the hirudo’s prime goal turns from
survival of self to survival and betterment of species… Creativity in
methods has long been a trademark of Rudri and her followers. The death
of key people at strategic times, controlling and influencing the right
people, and insulating themselves in roles that they play for years
before turning and causing havoc, are all viable method to reach their
goal. Many hirudo use the opportunity of having to remove a person to
satisfy their thirst for blood.
26.5.3 Functions
Hirudo must first attend to their day-to-day needs to maintain
themselves. While they seem undead, they do possess a stolen life force
and are, strictly speaking, living creatures. To maintain this life
they must acquire life force regularly from other living creatures in
the area they claim as their ‘parish’. Most hirudo need to feed at
least every third day, and more frequently in times of great exertion.
Older, more powerful, hirudo sometimes figure out methods to avoid
their thirst and still survive.
Outside these needs, most hirudo seek ways to disrupt the order
about them, to force change. Any organization or order, caused by human
or god, must be eliminated.
26.5.4 Advancement
When hirudo combat, the winner may feed upon the life force of
the loser (instead of enslaving him). In gaming terms, the winning
hirudo gains 1,000 times the rating of the losing hirudo in experience
points. Any hirudo enslaved to the loser are freed.
A hirudo gains nothing from draining the life force of its
progeny, regardless of how many generations he is removed from it. This
is yet another reason that hirudo are not created frivolously, for
eventually all hirudo can trace back to a common ancestor, Rudri
herself.
The ultimate advancement for any hirudo is to become the Rudri
incarnation. Rudri maintains a delicate balance between allowing a
hirduo to become powerful enough to serve her to his fullest capacity,
and becoming powerful enough to oppose her. Occasionally a hirudo gains
enough power to challenge her reign either through fortune or through
the whim or boredom of Rudri. These opponents almost certainly fail in
their quest.
Assuming anyone ever did replace Rudri it stands to reason that
their first order of business would be to harvest every hirudo not of
their line. This truth put hirudo bloodline against hirduo bloodline in
a quest for balance and to promote their own champion.
26.5.5 Dogma
“Darkness Cloaks our Weakness,
and Makes Us Strong!”
The worshippers of Rudri see darkness as the great equalizer. All
are the same when cloaked by the night. The Children of Mother Rudri
remind the creatures of day of their mortality and cure them of their
overconfidence.
They abhor dealing with ordinary life in the daylight. They do
so, realizing that they need the shroud of night to give the strength
and power to oppose the creatures of day.
26.5.6 Properties
When a person becomes a hirudo, certain physical changes occur
that make them different that make them different from the rest of
mankind. They do not regain divine units like other priests, but must
wrest them from others using the Encure spell. Certain substances in
some foodstuffs react badly with their recycled blood. Hirudo cannot
eat chocolate, lemons, cinnamon or basil without developing some
allergic reaction (ranging from a simple fever to constant itching and
discoloring splotches of skin). Being out of the sun and underground
most of the time, they are at least slightly pale. In fact, direct
sunlight is very uncomfortable for them. Sunlight also hampers their
magical abilities, preventing them from using priestly spells above
rank three when directly exposed.
In the unusual circumstance of a hirudo becoming an undead
creature, they retain all of the hirudo abilities and powers. They,
they require even more sustenance to maintain their life-like state,
regaining only half (rounded down) the number of DU when using the
Encure spell to drain others.
26.5.7 Traditions
Secrecy is the strongest tradition of the followers of the Ways
of Darkness. A balance of piety, fear and love hold Rudri’s followers
enthralled to her. Each knows that if his worship should become known,
it could easily be the cause of his death. Rudri’s followers have been
persecuted and hunted since the dawn of recorded history.
26.5.7.1 Appearance
Followers of Rudri walk unnoticed among men. They affect no
distinctive or different clothing, appearance, speech or gestures.
26.6 Worship
Worship is never given to Rudri openly, or by groups larger than
a single family. Individual followers go to dark, lonely places, either
alone or with immedate friends or relatives. They sing Songs of
Darkness and pray to Rudri, giving thanks for the darkness that shrouds
his weakness and asks for guidance along the path of the holy.
26.6.1 Donations
If a worshipper is especially blessed, he may be visited by a
hirudo. The hirudo may give him the Kiss of Darkness, allowing him to
donate a portion of his life force to the hirudo, and indirectly to
Rudri.
26.6.2 Sacrifices
Asking assistance of Rudri or showing great piety requires
sacrifices of greater measure. In religious zeal, some followers will
even give up their entire life force to the hirudo, hoping to earn
favor in the next world.
26.7 Relationship to the other deities
Followers of Rudri often appear to outwardly worship other
deities, but they cannot actually believe another dogma if they are
true to Rudri. They can never become priests of other deities, or
participate fully in worship services without revealing their secret.
**The following spell changes need to be made.
26.7.3 Forge
9 - Ombrodolor
Time to Cast: 1 R A black beam of concentrated darkness
Resist Check: 5d6 vs HEA halves emanates out from the caster's fingertips
Target: LOS 50+25/F' and strikes his target. A damaging cold
Duration: instantaneous instantly freezes the target's blood,
Area: single target causing him great pain. If he fails the
Effect: inflict damage RC he suffers 6d6 damage points, and
cannot take any actions for 1d6 rounds.
If he makes the RC, he suffers half
damage and loses no actions.
12 - Corruption
Time to Cast: 3 R The target of this spell is in deep
Resist Check: 6d6 HEA alleviates trouble. If he fails the RC, he contracts
Target: touch a disease that completely incapacitates
Duration: special and is fatal in 1d3 days. If he makes the
Area: single target RC, the target contracts a sickness that
Effect: deadly sickness causes him to heal at half his normal
rate and is incurable by any non-magical
means.
26.7.4 Encure
Time to Cast: special Being the method the hirudo gains spell
Resist Check: none energy, this spell does not cost the
Target: grappled target hirduo to cast. While grappling a held
Duration: special victim, the hirudo extends his teeth,
Area: caster pierces the target's throat, and begins
Effect: drains life force to feed. The hirdudo converts his target's
life force into spell energy. The rank of
the Encure spell is equal to the number of
DU the hirudo gains for each round of
feeding. Three rounds of feeding kills the
victim. If the hirudo stops short of
death, the victim will be unable to heal
any wounds for a number of days equal to
the number of rounds he was drained. The
life force contained in non-humans is at
the GM's discretion.
26.7.5 Discure
5 – Cloak
Time to Cast: 2 R The caster appears not to possess divinity
Resist Check: none when probed by magical detection spells.
Target: caster
Duration: 2 + 1/F H
Area: self
Effect: mask divinity